Game prototype for CS 6457 Video Game Design.
Move with WASD. Move mouse cursor to change move direction.
Hold down shift to run. Press space to jump.
Press Q to do a rapid punch + upper cut + dive roll combo.
Use Environment to set lighting to Day, Night, or Dusk dynamically.
Press 1 and 2 to switch between characters.
Mouse wheel to zoom in/out.
Press ESC to show/hide in-game menu.
Press y to toggle minimap orientation (follow player direction / north up).
- RPG Character Mecanim Animation Pack FREE (we only used animation clips from this)
- BodyGuards (player character model)
- LowPolyTreePack (low poly tree prefabs)
- Devil (FloatDevil model)
- Medfan_BarrelsAndBoxes
- QUAS-Lite (water shader)
- Skybox Cubemap Extended (skybox material & shader)
- Nicrom (wind shader that makes tree models move as if under effects of wind)
- NavMeshComponents (from Unity, gives more fine tuned high level API controls over navmesh generation. Used as part of planetary navmesh generation process.)
- SimplexNoise (for generating a continuous 3D noise for planet terrain)















