Skip to content
View JiaT-T's full-sized avatar
🎯
Focusing
🎯
Focusing

Block or report JiaT-T

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. PathTracer-CPP PathTracer-CPP Public

    A C++ path tracer featuring OBJ/MTL loading, PBR materials with metallic-roughness and normal mapping, GGX/VNDF sampling, light/BSDF MIS, and HDRI-based image-based lighting.

    C++ 1

  2. Soft-Raster-Renderer Soft-Raster-Renderer Public

    A CPU-based soft raster renderer implemented from scratch using C++20, fully supporting OBJ model loading, multi-texture material sampling, TBN normal mapping, shadow mapping, and SSAO post-process…

    C++ 1

  3. DX12-Renderer DX12-Renderer Public

    A DirectX 12 renderer featuring a metallic-roughness PBR pipeline, image-based lighting, real shadow mapping

    C++

  4. Interactive-dynamic-grassland Interactive-dynamic-grassland Public

    An interactive Unity grassland demo that uses geometry and tessellation shaders to render dynamic grass, wind animation, and real-time player interaction.

    ShaderLab

  5. UE5-RPG-Game-Pratice UE5-RPG-Game-Pratice Public

  6. PGR-Character-Rendering PGR-Character-Rendering Public

    A Unity URP character-rendering study for Punishing: Gray Raven, featuring custom shaders, materials, and a sample scene built around Lucia

    ShaderLab