This repository contains a Godot 4.7.1 source project and an unsigned Windows x64
portable-release channel defined by Release v0.9.0. A release
asset is supported only when it is listed on the official GitHub Release page. Security
fixes apply to the current main branch; there is no long-term support matrix.
- Gameplay checkpoints and most runtime state are process-local (not written to disk).
- Settings may be written to the Godot user profile as
user://room407.cfg(local machine only). - The repository must not contain secrets, API tokens, passwords, or private
keys. Never open a PR that adds
.envvalues, Docker Hub tokens, or personal capture paths with credentials.
If you believe you have found a security issue in this repository (for example unsafe file I/O, unexpected code execution via project files, or secret exposure):
- Do not open a public GitHub issue that describes an exploitable path in detail before a fix is available.
- Contact the maintainer privately via GitHub: JasonTM17 — open a private security advisory on this repository when available, or use the account contact channel.
- Include: affected revision (commit SHA), reproduction steps, impact, and whether the issue is present in source play (Godot editor / F5), the official released Windows archive, or only in a local unpublished export.
Please allow a reasonable time for assessment before public disclosure.
- Third-party engines (Godot) and local Piper voice generation tooling are outside this project's direct control; report engine issues upstream when appropriate.
ghcr.io/jasontm17/horror-game-suiteis a CI/test image, not a game server or player download. Treat registry credentials as GitHub Actions secrets only. Docker Hub is a dated legacy mirror and its mutablelatesttag is not a security release identity.