What are you trying to do, and what do you expect to happen?
when switching from animation to paint then to edit tab should reset the armature pose
What happens instead?
the pose from the animation tab is still visable
switching.tabs.mp4
Model format in which the issue occurs
Generic
Blockbench variant
Program
Blockbench version
5.1.2
Operating System
Windows
Installed Blockbench plugins
minecraft_title_generator@1.10.3, colour_gradient_generator@2.1.0, figura_format@0.1.3, animated_platforms@1.0.0, mesh_tools@2.1.0, animation_sliders@0.5.0, outline_creator@1.1.0, hytale_plugin@0.8.5, texture_stitcher@1.0.7, cameras@1.2.2, bone_view@1.0.0, bbs_exporter@1.3.1, optimize@1.2.8, smudge_brush@1.0.0, brush@1.0.1, tweaks_n_stuff@1.1.0, preview_scene_customiser@1.2.0, scene_recorder@2.1.1, bakery@1.1.1, activity_tracker@1.1.1, simplify@1.0.0, export_to_3mf@0.0.1, screencast_keys@0.2.0, missing_texture_highlighter@0.1.1, explorer@1.0.5, performance_audit@1.1.2
Are there any console errors?
No response
What are you trying to do, and what do you expect to happen?
when switching from animation to paint then to edit tab should reset the armature pose
What happens instead?
the pose from the animation tab is still visable
switching.tabs.mp4
Model format in which the issue occurs
Generic
Blockbench variant
Program
Blockbench version
5.1.2
Operating System
Windows
Installed Blockbench plugins
minecraft_title_generator@1.10.3, colour_gradient_generator@2.1.0, figura_format@0.1.3, animated_platforms@1.0.0, mesh_tools@2.1.0, animation_sliders@0.5.0, outline_creator@1.1.0, hytale_plugin@0.8.5, texture_stitcher@1.0.7, cameras@1.2.2, bone_view@1.0.0, bbs_exporter@1.3.1, optimize@1.2.8, smudge_brush@1.0.0, brush@1.0.1, tweaks_n_stuff@1.1.0, preview_scene_customiser@1.2.0, scene_recorder@2.1.1, bakery@1.1.1, activity_tracker@1.1.1, simplify@1.0.0, export_to_3mf@0.0.1, screencast_keys@0.2.0, missing_texture_highlighter@0.1.1, explorer@1.0.5, performance_audit@1.1.2
Are there any console errors?
No response