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Switching from animation tab to paint tab and then to edit tab doesn't reset the armatures pose #3467

@Legoego19

Description

@Legoego19

What are you trying to do, and what do you expect to happen?

when switching from animation to paint then to edit tab should reset the armature pose

What happens instead?

the pose from the animation tab is still visable

switching.tabs.mp4

Model format in which the issue occurs

Generic

Blockbench variant

Program

Blockbench version

5.1.2

Operating System

Windows

Installed Blockbench plugins

minecraft_title_generator@1.10.3, colour_gradient_generator@2.1.0, figura_format@0.1.3, animated_platforms@1.0.0, mesh_tools@2.1.0, animation_sliders@0.5.0, outline_creator@1.1.0, hytale_plugin@0.8.5, texture_stitcher@1.0.7, cameras@1.2.2, bone_view@1.0.0, bbs_exporter@1.3.1, optimize@1.2.8, smudge_brush@1.0.0, brush@1.0.1, tweaks_n_stuff@1.1.0, preview_scene_customiser@1.2.0, scene_recorder@2.1.1, bakery@1.1.1, activity_tracker@1.1.1, simplify@1.0.0, export_to_3mf@0.0.1, screencast_keys@0.2.0, missing_texture_highlighter@0.1.1, explorer@1.0.5, performance_audit@1.1.2

Are there any console errors?

No response

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