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The X and Y rotation channels and the X position channel being inverted in keyframes to match how it is in Edit mode cause big time wastes when creating technical animations involving variables (defined on an entity for Minecraft Bedrock), queries, properties, this, return and any complex expression in general.
Having to work with inverted q.body_y_rotation, q.target_y_rotation or this just to name a few takes creates mental strain and requires more time to do it right. I'm having to look at the json animation file after I save to read what the expressions actually are.
I wish we had an option in the Settings to disable this inversion.
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