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Regression: Find default blender executables #193
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The same thing happens to me in CachyOS Linux. |
The logic in code is: What exacltly can you see? If there is a path that you want to tag with name, please add it to settings - it should no longer apper as long path. Not every blender installation can be found automatically see #185. There are way too many ways to install blender to find them all of them. Please report you installation methof we can try to support it.
I do not have a mac to test on... As long as the feature does not break mac I can still release it to windows and linux. |
Thanks for the quick reply. It seems there is a problem on macOS that prevents the |
i have the exact same problem on macOS. I have to choose my blender executable everytime i try to execute Blender:start. |
@Mateusz-Grzelinski : if you tell me how we can debug together and if i don't have to install a 2 hour program, we can try.... |
no, those logs do not help. |
the fix whould be now live in 0.23! |
works perfectly! Thanks for the quick fix!! You are awesome! |
Thanks a lot for the quick fix! 💯 |
In general, #179 looks like a good feature, but it still doesn't work on macOS. In version 0.0.22 the path to Blender has to be selected manually on every launch.
I use different Blender versions in development and really like the possibility to tag them with custom names. Is there an option to keep using the old paths in vscode settings ("blender.executables")?
Here is what mine looks like:
I would also argue that, as long as a feature is not even tested in macOS, it shouldn't be released. Don't get me wrong, most of the new changes are really great and I love that this extension is getting so much attention recently. For mac users this regression means we have to stay on version 0.0.21 for now though.
Let me know if you need any additional info.
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