Skip to content

Commit

Permalink
Made Shrublands less common and Prairies more common, added small cha…
Browse files Browse the repository at this point in the history
…nce for vanilla Cherry Groves and Meadows to generate in our biome regions
  • Loading branch information
Forstride committed Jan 27, 2024
1 parent 440f3a1 commit 1a66976
Show file tree
Hide file tree
Showing 2 changed files with 11 additions and 11 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -156,7 +156,7 @@ public class BOPOverworldBiomeBuilder
protected final ResourceKey<Biome>[][] MIDDLE_BIOMES_VARIANT_BOP = new ResourceKey[][]{
{null, null, BOPBiomes.SNOWY_FIR_CLEARING, BOPBiomes.SNOWY_FIR_CLEARING, BOPBiomes.SNOWY_MAPLE_WOODS},
{null, BOPBiomes.FIR_CLEARING, null, null, BOPBiomes.FORESTED_FIELD},
{BOPBiomes.PASTURE, null, BOPBiomes.ROCKY_SHRUBLAND, null, null},
{BOPBiomes.PASTURE, BOPBiomes.PRAIRIE, BOPBiomes.ROCKY_SHRUBLAND, null, null},
{null, null, BOPBiomes.OLD_GROWTH_WOODLAND, null, BOPBiomes.ROCKY_RAINFOREST},
{null, null, null, BOPBiomes.LUSH_SAVANNA, BOPBiomes.LUSH_SAVANNA}
};
Expand All @@ -170,11 +170,11 @@ public class BOPOverworldBiomeBuilder
};

protected final ResourceKey<Biome>[][] PLATEAU_BIOMES_VARIANT_BOP = new ResourceKey[][]{
{null, null, null, null, null},
{null, null, null, null, null},
{null, null, null, BOPBiomes.MOOR, null},
{null, null, null, BOPBiomes.ROCKY_RAINFOREST, null},
{null, null, null, null, BOPBiomes.LUSH_SAVANNA}
{null, null, null, null, null},
{Biomes.CHERRY_GROVE, null, null, null, null},
{Biomes.CHERRY_GROVE, Biomes.CHERRY_GROVE, BOPBiomes.HIGHLAND, BOPBiomes.MOOR, null},
{null, null, null, BOPBiomes.ROCKY_RAINFOREST, null},
{null, null, null, null, BOPBiomes.LUSH_SAVANNA}
};

protected final ResourceKey<Biome>[][] SLOPE_BIOMES_BOP = new ResourceKey[][]{
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -39,11 +39,11 @@ public class BOPSecondaryOverworldBiomeBuilder extends BOPOverworldBiomeBuilder
};

private final ResourceKey<Biome>[][] PLATEAU_BIOMES_VARIANT_BOP = new ResourceKey[][]{
{null, null, null, BOPBiomes.SNOWBLOSSOM_GROVE, BOPBiomes.OLD_GROWTH_DEAD_FOREST},
{null, null, null, BOPBiomes.MAPLE_WOODS, null},
{null, BOPBiomes.JACARANDA_GLADE, null, null, BOPBiomes.MOOR},
{null, null, BOPBiomes.OLD_GROWTH_WOODLAND, BOPBiomes.VOLCANO, null},
{null, null, null, null, null}
{null, null, null, BOPBiomes.SNOWBLOSSOM_GROVE, BOPBiomes.OLD_GROWTH_DEAD_FOREST},
{Biomes.MEADOW, Biomes.MEADOW, null, BOPBiomes.MAPLE_WOODS, null},
{null, BOPBiomes.JACARANDA_GLADE, Biomes.MEADOW, null, BOPBiomes.MOOR},
{null, null, BOPBiomes.OLD_GROWTH_WOODLAND, BOPBiomes.VOLCANO, null},
{null, null, null, null, null}
};

private final ResourceKey<Biome>[][] SWAMP_BIOMES_BOP = new ResourceKey[][]{
Expand Down

0 comments on commit 1a66976

Please sign in to comment.