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Julia Nechaevskaya edited this page May 19, 2024
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Welcome to the CRL wiki!
- SPR: Number of sprites rendered. Due to the nature of how the engine handles them, not all of them may actually be visible, but they are still rendered. It is overflow safe. It is overflow-safe.
- SSG: Number of solid segments rendered. Overflowing vanilla limit of 32 may cause a crash.
- SEG: Number of wall segments rendered. Overflowing vanilla limit of 256 will result in a HoM effect.
- PLN: Number of floor and ceiling visplanes rendered. Overflowing vanilla limit of 128 can cause both a HoM effect and crashing.
- OPN: Number of openings rendered.
- BRN: Number of Icon of Sin monster spawn targets. As the vanilla limit of 32 is exceeded, the chance of a critical error increases, especially if multiple spawners are placed on the map. This counter appears when at least one spawn target is placed on the map.
-
ANI: Number of lines with scrolling animations (line effect
48
). Vanilla crashes with "Too many scrolling wall linedefs" message if map contains 65 or more such lines. -
BTN: Number of buttons pressed simultaneously. Vanilla crashes with "P_StartButton: no button slots left!" message if more than
16
keys are pressed in one second. -
PLT: Number of active of in-stasis platforms. Vanilla will crash with "P_AddActivePlat: no more plats!" message if more than
30
plats will be active.
- Spectator mode. Allows camera to move freely though the level. Use moving keys for horizontal camera movement and mouse wheel for vertical camera movement.
- Freeze mode. Freezes game world. Player will not be able to receive damage from monsters projectiles and environmental damage.
-
Buddha mode. Player's health will never drop below
1
, no matter how much damage is dealt. - No target mode. Monsters will not react to player, neither after seeing them, nor after hearing a player's sound.
- No momentum mode. As stated in Doom source code: "Not really a cheat, just a debug aid."
Note that typing ID
always freezes player movement for a few moments, so no movement will occur while typing standard Doom codes or adding ID
prefix to subsequent codes:
-
IDKA
gives only all keys. -
KILLEM
kills all monsters on level (reduces their health to0
). -
TNTEM
explodes all monsters on level (puts them in an `xdeath' state). -
FREEZE
freezes game world. -
NOTARGET
monsters will not react to players, either after seeing them or after hearing a player's sound. -
BUDDHA
player's health will never drop below1
. -
MDK
kills monster on target.
Changes to standard Doom codes:
-
IDDQD
now able to resurrect dead player. -
IDFA
andIDKFA
gives backpack.
CRL supports all Chocolate Doom parameters. These extra ones may be handy:
-
-console
opens console output window, which also displays game warnings. -
-coop_spawns
adds multiplayer monsters and pickups to the single player game. -
-shorttics
reduces turning resolution as in demo recording. -
-complevel
emulates a specific version of Doom. You can use either number or name:
Number | Name | Emulated engine |
---|---|---|
0 | 1.2 | Doom v1.2 |
1 | 1.666 | Doom v1.666 |
2 | 1.9 | Doom v1.9 |
2 | doom2 | Doom v1.9 |
3 | ultimate | Ultimate Doom |
4 | final | Final Doom |
4 | plutonia | Final Doom |
4 | tnt | Final Doom |