Skip to content

Vlad/odin version optimization #12

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
May 4, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
6 changes: 4 additions & 2 deletions DataSerializer/ApplicationStateObserver.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,13 @@ namespace ToolBox.Serialization
{
internal sealed class ApplicationStateObserver : MonoBehaviour
{
public event Action OnQuit = null;
public event Action OnQuit;

#if !UNITY_IOS && !UNITY_ANDROID
private void OnApplicationQuit() =>
private void OnApplicationQuit()
{
OnQuit?.Invoke();
}
#else
private void OnApplicationPause(bool pause)
{
Expand Down
1 change: 0 additions & 1 deletion DataSerializer/AssemblyGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,6 @@ public void OnPreprocessBuild(BuildReport report)
&& AOTSupportUtilities.ScanProjectForSerializedTypes(out var types))
{
types.Add(typeof(byte[]));
types.Add(typeof(Item));

var providers = AppDomain
.CurrentDomain
Expand Down
229 changes: 104 additions & 125 deletions DataSerializer/AssetsContainer.cs
Original file line number Diff line number Diff line change
@@ -1,137 +1,116 @@
using System.Collections.Generic;
using System.Linq;
using ToolBox.Serialization.OdinSerializer;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using Object = UnityEngine.Object;

namespace ToolBox.Serialization
{
internal sealed class AssetsContainer : ScriptableObject, IExternalStringReferenceResolver
{
[SerializeField] private AssetEntry[] _savedAssets = null;
[SerializeField] private string[] _paths = null;

public IExternalStringReferenceResolver NextResolver { get; set; }

public bool CanReference(object value, out string id)
{
id = null;

if (!(value is Object obj) || !TryGetValue(obj, out var entry))
return false;

id = entry.Guid;
return true;
}

public bool TryResolveReference(string id, out object value)
{
value = null;

if (id == null)
return false;

bool contains = TryGetValue(id, out var entry);
value = entry.Asset;

return contains;
}
public sealed class AssetsContainer : ScriptableObject
{
[SerializeField] private Object[] _savedAssets;
[SerializeField] private string[] _paths;

public bool TryGetObject(ushort id, out Object entry)
{
entry = null;

if (id == 0 || id >= _savedAssets.Length)
{
return false;
}

entry = _savedAssets[id];
return true;
}

public bool TryGetId(Object value, out ushort id)
{
id = 0;

for (ushort i = 1; i < _savedAssets.Length; i++)
{
if (_savedAssets[i] != value)
{
continue;
}

id = i;
return true;
}

return false;
}

#if UNITY_EDITOR
// TODO: Make everything with loops and lists instead of LINQ
public void LoadAssets()
{
if (_paths == null)
return;

_paths = _paths.Where(x => !string.IsNullOrEmpty(x) && AssetDatabase.IsValidFolder(x)).ToArray();

if (_paths.Length == 0)
return;

List<Object> assets;

assets = AssetDatabase
.FindAssets("t:Object", _paths)
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<Object>)
.Where(x =>
{
string fileNamespace = x.GetType().Namespace;

return x != null && (fileNamespace == null || !fileNamespace.Contains("UnityEditor"));
}) // Change UnityEditor to Editor?
.ToList();

var newEntries = new List<AssetEntry>();

foreach (var asset in assets)
{
string path = AssetDatabase.GetAssetPath(asset);
string guid = AssetDatabase.AssetPathToGUID(path);

if (!TryGetValue(asset, out _))
newEntries.Add(new AssetEntry(guid, asset));

var childAssets = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(asset));

for (int i = 0; i < childAssets.Length; i++)
{
var child = childAssets[i];

if (!TryGetValue(child, out _))
{
string childGuid = System.Guid.NewGuid().ToString();
newEntries.Add(new AssetEntry(childGuid, child));
}
}
}

ArrayUtility.AddRange(ref _savedAssets, newEntries.ToArray());
EditorUtility.SetDirty(this);
}

public void Clear()
{
_savedAssets = new AssetEntry[0];
EditorUtility.SetDirty(this);
}
public void LoadAssets()
{
if (_paths == null)
{
return;
}

_paths = _paths.Where(x => !string.IsNullOrEmpty(x) && AssetDatabase.IsValidFolder(x)).ToArray();

if (_paths.Length == 0)
{
return;
}

// ReSharper disable once UseArrayEmptyMethod
_savedAssets ??= new Object[0];

var assets = AssetDatabase
.FindAssets("t:Object", _paths)
.Select(AssetDatabase.GUIDToAssetPath)
.Select(AssetDatabase.LoadAssetAtPath<Object>)
.Where(x =>
{
var fileNamespace = x.GetType().Namespace;

return x != null && (fileNamespace == null || !fileNamespace.Contains("UnityEditor"));
})
.ToList();

var newEntries = new List<Object>();

foreach (var asset in assets)
{
if (!TryGetId(asset, out _))
{
newEntries.Add(asset);
}

var children = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(asset));

foreach (var child in children)
{
if (TryGetId(child, out _))
{
continue;
}

newEntries.Add(child);
}
}

ArrayUtility.AddRange(ref _savedAssets, newEntries.ToArray());

if (_savedAssets.Length == 0 || _savedAssets[0] != null)
{
ArrayUtility.Insert(ref _savedAssets, 0, null);
}

EditorUtility.SetDirty(this);
}

public void Clear()
{
_savedAssets = null;
EditorUtility.SetDirty(this);
}
#endif

private bool TryGetValue(string guid, out AssetEntry entry)
{
for (int i = 0; i < _savedAssets.Length; i++)
{
var asset = _savedAssets[i];

if (asset.Guid == guid)
{
entry = asset;
return true;
}
}

entry = null;
return false;
}

private bool TryGetValue(Object obj, out AssetEntry entry)
{
for (int i = 0; i < _savedAssets.Length; i++)
{
var asset = _savedAssets[i];

if (asset.Asset == obj)
{
entry = asset;
return true;
}
}

entry = null;
return false;
}
}
}
}
}
Loading