Releases: InteractiveComputerGraphics/SPlisHSPlasH
Releases · InteractiveComputerGraphics/SPlisHSPlasH
2.13.0
- added implementation of surface tension method: Jeske et al. "Implicit Surface Tension for SPH Fluid Simulation", ACM Transactions on Graphics, 2023 (thanks to Stefan Rhys Jeske)
- bugfix: in emitter scenes now all particles are reset correctly
- updated PositionBasedDynamics
- updated GenericParameters
- added citation file
- fixed rigid body colors in visualization
- fixed export of static rigid bodies
- added missing include
- fixed addKeyFunc in Python interface
- added a CMake option for each tool so that the build can be disabled/enabled
- all scene file parameters are now GenericParameters
- updated Python examples
- added ParameterParser tool which can generate a scene file json schema or an example scene file with all parameters
- added json schema for scene files
- fixed OBJ meshes
- updated glfw
- updated pybind11
2.12.0
- added PLY exporter
- improved the DFSPH implementation significantly
- added documentation for DFSPH
- improved GUI
- updated imgui
- removed AntTweakBar
- bugfixes
- implemented an avx version of XSPH
- updated Catch2
- fixes for new gcc version
- updated cxxopts
- updated Readme
- removed numpy restriction
- updated to Eigen 3.4.0
- updated to PBD 2.0.1
- fixed command line parameter evaluation
- updated documentation
- implemented a non-avx version of the elasticity solver by Kugelstadt et al. "Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control", 2021
- Linux fixes
2.11.0
- added implementation of elasticity solver by Kugelstadt et al. "Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control", 2021
- added fast AVX Cholesky solver written by José Antonio Fernández-Fernández
- added a tool to skin a visual mesh to the moving particles of an elastic solid in a postprocessing step
- extended the volume sampling tool by the method of Kugelstadt et al. 2021
- extended the volume sampling tool by the method of Jiang et al. 2015
- now each fluid model has an id
- extended exporters to write one file per object id
- added new foam generator tool to generate spray, foam and bubble particles in a postprocessing step in order to improve the visual realism of the final rendering
- added documentation of the foam generator
2.10.0
- added support of embedded Python scripts (must be activated in CMake)
- added possibility to animate rigid bodies in Python
- added Implicit Compressible SPH pressure solver by Gissler et al. 2020
- fixed bug in AnimationField (thanks to Lukas Westhofen)
- improved stability of volume maps
- added ParaView partio plugin
- extended tooltips by json key
- small avx improvements
- fluid can have an initial angular velocity
- improved Maya plugin
- added support of asynchronous file writing in the partio exporter
- added reset callback
- added documentation about how to implement an exporter
- added a Python data exporter example (can export rigid bodies in all formats supported by meshio)
- added an OBJ rigid body exporter
- implemented a simple interface to register own particle and rigid body exporters
- extracted the scene configuration in a singleton class
- simplified the interface to register a new non-pressure force
2.9.0
- added new surface tension model (thanks to Fernando Zorilla and Marcel Ritter)
- added a test for reading and writing the state of a simulation
- updated to Eigen 3.3.8
- added a hotkey (m) to rescale the range of the current color map
- color maps range is determined automatically
- all particle fields can now be used for rendering
- improved stability of implicit boundary handling
- improved documentation
- added DebugTools class which generates additional particle data for debugging
- added Python example to add a particle field, this can be used for visual debugging or to export additional data per particle
- updated pybind
- improved warmstart
- added build instructions
- added more colormaps
- improved documentation
- added version file
2.8.7
- updated to Eigen 3.3.8
- added a hotkey (m) to rescale the range of the current color map
- color maps range is determined automatically
- all particle fields can now be used for rendering
- improved stability of implicit boundary handling
- improved documentation
- added DebugTools class which generates additional particle data for debugging
- added Python example to add a particle field, this can be used for visual debugging or to export additional data per particle
- updated pybind
- improved warmstart
- added build instructions
- added more colormaps
- improved documentation
- added version file