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// Never Forget: Comments can "lie", but code not so much ;P | ||
// ---INITILIZE DYN ARRAY NUMBER OF VALUES | ||
INCLUDE ~%MOD_FOLDER%/%LANGUAGE%/InitAllSlotNumbers.tpa~ | ||
|
||
OUTER_SPRINT refTextArray ~Texts~ | ||
OUTER_SPRINT refSoundArray ~Sounds~ | ||
OUTER_SPRINT TLKindexArray ~TLKindex~ | ||
OUTER_SPRINT voxNameArray ~VoxNames~ | ||
OUTER_SPRINT voxSelectNameArray ~VoxSelectNames~ | ||
OUTER_SPRINT voxPositionArray ~Positions~ | ||
// ---DECLARE DYN ARRAY FOR TEXT(Text in the dialog.tlk) | ||
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%refTextArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---DECLARE DYN ARRAY FOR SOUND(Soundfile names in dialog.tlk) | ||
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%refSoundArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---DECLARE DYN ARRAY FOR REF-NUMBERS(Reference number in CHARSND.2DA) | ||
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%TLKindexArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---DECLARE DYN ARRAY FOR POSITION(Reference number position in dialog.tlk) | ||
OUTER_SET ~!_slotNumbers~ = ~%slotNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%voxPositionArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---DECLARE DYN ARRAY FOR NAMES(Header name in CHARSND.2DA) | ||
OUTER_SET ~!_slotNumbers~ = ~%nameNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%voxNameArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---DECLARE DYN ARRAY FOR SELECTABLE NAMES(Selectable name in character creation) | ||
OUTER_SET ~!_slotNumbers~ = ~%nameNumbers%~ | ||
OUTER_SPRINT ~!_setArrayName~ ~%voxSelectNameArray%~ | ||
LAM DYN_ARRAY_CREATE | ||
// ---INITILIZE DYN ARRAY VALUES | ||
INCLUDE ~%MOD_FOLDER%/%LANGUAGE%/InitVoxArrays.tpa~ |
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@2147483647=~Diese Modifikation is nicht mit dem zu installierenden Spiel kompatibel! Die Installation wird abgebrochen.~ |
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@1=~Vox Demo IWDEE~ | ||
@2=~TLK Reperatur verwenden -> [o]k oder [n]ein:~ |
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@2147483646=~Modifikations-kompatibilität ist unsicher. Trotz erfolgreicher Installation, kann die reibungslose Funktionalität nicht garantiert werden. Falls die Installation Fehler generiert, kann die Kompatibilität eine der Ursachen sein.~ | ||
@2147483644=~SOD zip wurde erkannt! Die Installation von Modmerge oder DLCmerger wird vermutlich benötigt. Trotz erfolgreicher Installation, kann die reibungslose Funktionalität nicht garantiert werden.~ |
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// ---INITIALIZE ALL SLOT-NUMBERS | ||
OUTER_SET slotNumbers = 31 | ||
OUTER_SET nameNumbers = 2 |
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// ---INITIALIZE DYN ARRAY TEXTS | ||
OUTER_SPRINT ~Texts0~ ~Aktionsbestätigung 7~ //"!_DEMB3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4 | ||
OUTER_SPRINT ~Texts1~ ~Ausgewählt 2~ //"!_DEMBg.wav" Ausgewählt 2 | ||
OUTER_SPRINT ~Texts2~ ~Ausgewählt 4~ //"!_DEMO0.wav" Ausgewählt 4 | ||
OUTER_SPRINT ~Texts3~ ~Aktionsbestätigung 4~ //"!_DEMO0_.wav" Aktionsbestätigung 4 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 1 | ||
OUTER_SPRINT ~Texts4~ ~Aktionsbestätigung 5~ //"!_DEMO1_.wav" Aktionsbestätigung 5 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 2 | ||
OUTER_SPRINT ~Texts5~ ~Aktionsbestätigung 6~ //"!_DEMO2_.wav" Aktionsbestätigung 6 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 3 | ||
OUTER_SPRINT ~Texts6~ ~Aktionsbestätigung 7~ //"!_DEMO3_.wav" Aktionsbestätigung 7 für SoD/BGEE/IWDEE ansonsten BGEE2 Aktionsbestätigung selten 4 | ||
OUTER_SPRINT ~Texts7~ ~Schlachtruf 2~ //"!_DEMO8.wav" Schlachtruf 2 | ||
OUTER_SPRINT ~Texts8~ ~Schlachtruf 3~ //"!_DEMO9.wav" Schlachtruf 3 | ||
OUTER_SPRINT ~Texts9~ ~Schlachtruf 1~ //"!_DEMOa.wav" Schlachtruf 1 | ||
OUTER_SPRINT ~Texts10~ ~Anführer werden~ //"!_DEMOb.wav" Anführer werden | ||
OUTER_SPRINT ~Texts11~ ~Müde~ //"!_DEMOc.wav" Müde | ||
OUTER_SPRINT ~Texts12~ ~Gelangweilt~ //"!_DEMOd.wav" Gelangweilt | ||
OUTER_SPRINT ~Texts13~ ~Schwer verwundet~ //"!_DEMOe.wav" Schwer verwundet | ||
OUTER_SPRINT ~Texts14~ ~Ausgewählt 1~ //"!_DEMOf.wav" Ausgewählt 1 | ||
OUTER_SPRINT ~Texts15~ ~Ausgewählt 2~ //"!_DEMOg.wav" Ausgewählt 2 | ||
OUTER_SPRINT ~Texts16~ ~Schlachtruf 4~ //"!_DEMOg_.wav" Schlachtruf 4 | ||
OUTER_SPRINT ~Texts17~ ~Ausgewählt 3~ //"!_DEMOh.wav" Ausgewählt 3 | ||
OUTER_SPRINT ~Texts18~ ~Schlachtruf 5~ //"!_DEMOh_.wav" Schlachtruf 5 | ||
OUTER_SPRINT ~Texts19~ ~Aktionsbestätigung 1~ //"!_DEMOi.wav" Aktionsbestätigung 1 | ||
OUTER_SPRINT ~Texts20~ ~Aktionsbestätigung 2~ //"!_DEMOj.wav" Aktionsbestätigung 2 | ||
OUTER_SPRINT ~Texts21~ ~Aktionsbestätigung 3~ //"!_DEMOk.wav" Aktionsbestätigung 3 | ||
OUTER_SPRINT ~Texts22~ ~Ausgewählt 5~ //"!_DEMOk_.wav" Ausgewählt 5 | ||
OUTER_SPRINT ~Texts23~ ~Getroffen werden~ //"!_DEMOl.wav" Getroffen werden | ||
OUTER_SPRINT ~Texts24~ ~Ausgewählt 6~ //"!_DEMOl_.wav" Ausgewählt 6 | ||
OUTER_SPRINT ~Texts25~ ~Sterben~ //"!_DEMOm.wav" Sterben | ||
OUTER_SPRINT ~Texts26~ ~IWDEE Aktionsbestätigung 4~ //"!_DEMOs.wav" BGEE[IWDEE] Aktionsbestätigung 4 oder Aktionsbestätigung 4 für BGEE2 | ||
OUTER_SPRINT ~Texts27~ ~IWDEE Aktionsbestätigung 5~ //"!_DEMOt.wav" BGEE[IWDEE] Aktionsbestätigung 5 oder Aktionsbestätigung 5 für BGEE2 | ||
OUTER_SPRINT ~Texts28~ ~IWDEE Aktionsbestätigung 6~ //"!_DEMOu.wav" BGEE[IWDEE] Aktionsbestätigung 6 oder Aktionsbestätigung 6 für BGEE2 | ||
OUTER_SPRINT ~Texts29~ ~IWDEE Aktionsbestätigung 7~ //"!_DEMOv.wav" BGEE[IWDEE] Aktionsbestätigung 7 oder Aktionsbestätigung 7 für BGEE2 | ||
OUTER_SPRINT ~Texts30~ ~Reaktion auf den Tod eines Gruppenmitglieds~ //"!_DEMOw.wav" Reaktion auf den Tod eines Gruppenmitglieds | ||
LAM ~!_Texts~ | ||
// ---INITIALIZE DYN ARRAY NAMES | ||
OUTER_SPRINT ~VoxNames0~ ~!_DEMO~ | ||
OUTER_SPRINT ~VoxNames1~ ~!_DEMB~ | ||
LAM ~!_VoxNames~ | ||
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES | ||
OUTER_SPRINT ~VoxSelectNames0~ ~!_Demo(Vollständig):Weiblich Roboter~ | ||
OUTER_SPRINT ~VoxSelectNames1~ ~!_Demo(Unvollständig):Weiblich Roboter~ | ||
LAM ~!_VoxSelectNames~ | ||
// ---INITIALIZE DYN ARRAY SOUNDS | ||
OUTER_SPRINT ~Sounds0~ ~!_DEMB3_~ | ||
OUTER_SPRINT ~Sounds1~ ~!_DEMBg~ | ||
OUTER_SPRINT ~Sounds2~ ~!_DEMO0~ | ||
OUTER_SPRINT ~Sounds3~ ~!_DEMO0_~ | ||
OUTER_SPRINT ~Sounds4~ ~!_DEMO1_~ | ||
OUTER_SPRINT ~Sounds5~ ~!_DEMO2_~ | ||
OUTER_SPRINT ~Sounds6~ ~!_DEMO3_~ | ||
OUTER_SPRINT ~Sounds7~ ~!_DEMO8~ | ||
OUTER_SPRINT ~Sounds8~ ~!_DEMO9~ | ||
OUTER_SPRINT ~Sounds9~ ~!_DEMOa~ | ||
OUTER_SPRINT ~Sounds10~ ~!_DEMOb~ | ||
OUTER_SPRINT ~Sounds11~ ~!_DEMOc~ | ||
OUTER_SPRINT ~Sounds12~ ~!_DEMOd~ | ||
OUTER_SPRINT ~Sounds13~ ~!_DEMOe~ | ||
OUTER_SPRINT ~Sounds14~ ~!_DEMOf~ | ||
OUTER_SPRINT ~Sounds15~ ~!_DEMOg~ | ||
OUTER_SPRINT ~Sounds16~ ~!_DEMOg_~ | ||
OUTER_SPRINT ~Sounds17~ ~!_DEMOh~ | ||
OUTER_SPRINT ~Sounds18~ ~!_DEMOh_~ | ||
OUTER_SPRINT ~Sounds19~ ~!_DEMOi~ | ||
OUTER_SPRINT ~Sounds20~ ~!_DEMOj~ | ||
OUTER_SPRINT ~Sounds21~ ~!_DEMOk~ | ||
OUTER_SPRINT ~Sounds22~ ~!_DEMOk_~ | ||
OUTER_SPRINT ~Sounds23~ ~!_DEMOl~ | ||
OUTER_SPRINT ~Sounds24~ ~!_DEMOl_~ | ||
OUTER_SPRINT ~Sounds25~ ~!_DEMOm~ | ||
OUTER_SPRINT ~Sounds26~ ~!_DEMOs~ | ||
OUTER_SPRINT ~Sounds27~ ~!_DEMOt~ | ||
OUTER_SPRINT ~Sounds28~ ~!_DEMOu~ | ||
OUTER_SPRINT ~Sounds29~ ~!_DEMOv~ | ||
OUTER_SPRINT ~Sounds30~ ~!_DEMOw~ | ||
LAM ~!_Sounds~ | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 38 | ||
OUTER_SET ~Positions1~ = 27 | ||
OUTER_SET ~Positions2~ = 29 | ||
OUTER_SET ~Positions3~ = 35 | ||
OUTER_SET ~Positions4~ = 36 | ||
OUTER_SET ~Positions5~ = 37 | ||
OUTER_SET ~Positions6~ = 38 | ||
OUTER_SET ~Positions7~ = 10 | ||
OUTER_SET ~Positions8~ = 11 | ||
OUTER_SET ~Positions9~ = 9 | ||
OUTER_SET ~Positions10~ = 6 | ||
OUTER_SET ~Positions11~ = 7 | ||
OUTER_SET ~Positions12~ = 8 | ||
OUTER_SET ~Positions13~ = 20 | ||
OUTER_SET ~Positions14~ = 26 | ||
OUTER_SET ~Positions15~ = 27 | ||
OUTER_SET ~Positions16~ = 12 | ||
OUTER_SET ~Positions17~ = 28 | ||
OUTER_SET ~Positions18~ = 13 | ||
OUTER_SET ~Positions19~ = 32 | ||
OUTER_SET ~Positions20~ = 33 | ||
OUTER_SET ~Positions21~ = 34 | ||
OUTER_SET ~Positions22~ = 30 | ||
OUTER_SET ~Positions23~ = 18 | ||
OUTER_SET ~Positions24~ = 31 | ||
OUTER_SET ~Positions25~ = 19 | ||
OUTER_SET ~Positions26~ = 79 | ||
OUTER_SET ~Positions27~ = 80 | ||
OUTER_SET ~Positions28~ = 81 | ||
OUTER_SET ~Positions29~ = 82 | ||
OUTER_SET ~Positions30~ = 53 | ||
LAM ~!_Positions~ | ||
END | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bg2ee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 78 | ||
OUTER_SET ~Positions1~ = 27 | ||
OUTER_SET ~Positions2~ = 29 | ||
OUTER_SET ~Positions3~ = 75 | ||
OUTER_SET ~Positions4~ = 76 | ||
OUTER_SET ~Positions5~ = 77 | ||
OUTER_SET ~Positions6~ = 78 | ||
OUTER_SET ~Positions7~ = 10 | ||
OUTER_SET ~Positions8~ = 11 | ||
OUTER_SET ~Positions9~ = 9 | ||
OUTER_SET ~Positions10~ = 6 | ||
OUTER_SET ~Positions11~ = 7 | ||
OUTER_SET ~Positions12~ = 8 | ||
OUTER_SET ~Positions13~ = 20 | ||
OUTER_SET ~Positions14~ = 26 | ||
OUTER_SET ~Positions15~ = 27 | ||
OUTER_SET ~Positions16~ = 12 | ||
OUTER_SET ~Positions17~ = 28 | ||
OUTER_SET ~Positions18~ = 13 | ||
OUTER_SET ~Positions19~ = 32 | ||
OUTER_SET ~Positions20~ = 33 | ||
OUTER_SET ~Positions21~ = 34 | ||
OUTER_SET ~Positions22~ = 30 | ||
OUTER_SET ~Positions23~ = 18 | ||
OUTER_SET ~Positions24~ = 31 | ||
OUTER_SET ~Positions25~ = 19 | ||
OUTER_SET ~Positions26~ = 35 | ||
OUTER_SET ~Positions27~ = 36 | ||
OUTER_SET ~Positions28~ = 37 | ||
OUTER_SET ~Positions29~ = 38 | ||
OUTER_SET ~Positions30~ = 53 | ||
LAM ~!_Positions~ | ||
END |
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@2147483647=~Mod is incompatible with game! The Installation is aborted.~ |
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@1=~Vox Demo IWDEE~ | ||
@2=~Apply TLK Repair -> [o]k or [n]o~ |
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@2147483646=~Insecure game compatibility detected! No guarantee for smooth functionality in case of successful installation. If you encounter an error after installation, this may be the cause.~ | ||
@2147483644=~SOD zip detected! Installation of Modmerge or DLCmerger is possibly needed. No guarantee for smooth functionality in case of successful installation. If you encounter an error after installation, this may be the cause.~ |
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// ---INITIALIZE ALL SLOT-NUMBERS | ||
OUTER_SET slotNumbers = 31 | ||
OUTER_SET nameNumbers = 2 |
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// ---INITIALIZE DYN ARRAY TEXTS | ||
OUTER_SPRINT ~Texts0~ ~Action Acknowledgement 7~ //"!_DEMB3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4 | ||
OUTER_SPRINT ~Texts1~ ~Selected 2~ //"!_DEMBg.wav" Selected 2 | ||
OUTER_SPRINT ~Texts2~ ~Selected 4~ //"!_DEMO0.wav" Selected 4 | ||
OUTER_SPRINT ~Texts3~ ~Action Acknowledgement 4~ //"!_DEMO0_.wav" Action Acknowledgement 4 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 1 | ||
OUTER_SPRINT ~Texts4~ ~Action Acknowledgement 5~ //"!_DEMO1_.wav" Action Acknowledgement 5 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 2 | ||
OUTER_SPRINT ~Texts5~ ~Action Acknowledgement 6~ //"!_DEMO2_.wav" Action Acknowledgement 6 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 3 | ||
OUTER_SPRINT ~Texts6~ ~Action Acknowledgement 7~ //"!_DEMO3_.wav" Action Acknowledgement 7 for SoD/BGEE/IWDEE or else BGEE2 Select Rare 4 | ||
OUTER_SPRINT ~Texts7~ ~Battle Cry 2~ //"!_DEMO8.wav" Battle Cry 2 | ||
OUTER_SPRINT ~Texts8~ ~Battle Cry 3~ //"!_DEMO9.wav" Battle Cry 3 | ||
OUTER_SPRINT ~Texts9~ ~Battle Cry 1~ //"!_DEMOa.wav" Battle Cry 1 | ||
OUTER_SPRINT ~Texts10~ ~Becoming Leader~ //"!_DEMOb.wav" Becoming Leader | ||
OUTER_SPRINT ~Texts11~ ~Tired~ //"!_DEMOc.wav" Tired | ||
OUTER_SPRINT ~Texts12~ ~Bored~ //"!_DEMOd.wav" Bored | ||
OUTER_SPRINT ~Texts13~ ~Badly Wounded~ //"!_DEMOe.wav" Badly Wounded | ||
OUTER_SPRINT ~Texts14~ ~Selected 1~ //"!_DEMOf.wav" Selected 1 | ||
OUTER_SPRINT ~Texts15~ ~Selected 2~ //"!_DEMOg.wav" Selected 2 | ||
OUTER_SPRINT ~Texts16~ ~Battle Cry 4~ //"!_DEMOg_.wav" Battle Cry 4 | ||
OUTER_SPRINT ~Texts17~ ~Selected 3~ //"!_DEMOh.wav" Selected 3 | ||
OUTER_SPRINT ~Texts18~ ~Battle Cry 5~ //"!_DEMOh_.wav" Battle Cry 5 | ||
OUTER_SPRINT ~Texts19~ ~Action Acknowledgement 1~ //"!_DEMOi.wav" Action Acknowledgement 1 | ||
OUTER_SPRINT ~Texts20~ ~Action Acknowledgement 2~ //"!_DEMOj.wav" Action Acknowledgement 2 | ||
OUTER_SPRINT ~Texts21~ ~Action Acknowledgement 3~ //"!_DEMOk.wav" Action Acknowledgement 3 | ||
OUTER_SPRINT ~Texts22~ ~Selected 5~ //"!_DEMOk_.wav" Selected 5 | ||
OUTER_SPRINT ~Texts23~ ~Beeing Hit~ //"!_DEMOl.wav" Beeing Hit | ||
OUTER_SPRINT ~Texts24~ ~Selected 6~ //"!_DEMOl_.wav" Selected 6 | ||
OUTER_SPRINT ~Texts25~ ~Dying~ //"!_DEMOm.wav" Dying | ||
OUTER_SPRINT ~Texts26~ ~IWDEE Action Acknowledgement 4~ //"!_DEMOs.wav" BGEE[IWDEE] Action Acknowledgement 4 or Action Acknowledgement 4 for BGEE2 | ||
OUTER_SPRINT ~Texts27~ ~IWDEE Action Acknowledgement 5~ //"!_DEMOt.wav" BGEE[IWDEE] Action Acknowledgement 5 or Action Acknowledgement 5 for BGEE2 | ||
OUTER_SPRINT ~Texts28~ ~IWDEE Action Acknowledgement 6~ //"!_DEMOu.wav" BGEE[IWDEE] Action Acknowledgement 6 or Action Acknowledgement 6 for BGEE2 | ||
OUTER_SPRINT ~Texts29~ ~IWDEE Action Acknowledgement 7~ //"!_DEMOv.wav" BGEE[IWDEE] Action Acknowledgement 7 or Action Acknowledgement 7 for BGEE2 | ||
OUTER_SPRINT ~Texts30~ ~Reaction to Party Member Death~ //"!_DEMOw.wav" Reaction to Party Member Death | ||
LAM ~!_Texts~ | ||
// ---INITIALIZE DYN ARRAY NAMES | ||
OUTER_SPRINT ~VoxNames0~ ~!_DEMO~ | ||
OUTER_SPRINT ~VoxNames1~ ~!_DEMB~ | ||
LAM ~!_VoxNames~ | ||
// ---INITIALIZE DYN ARRAY SELECTABLE NAMES | ||
OUTER_SPRINT ~VoxSelectNames0~ ~!_Demo(Complete):Female Robot~ | ||
OUTER_SPRINT ~VoxSelectNames1~ ~!_Demo(Incomplete):Female Robot~ | ||
LAM ~!_VoxSelectNames~ | ||
// ---INITIALIZE DYN ARRAY SOUNDS | ||
OUTER_SPRINT ~Sounds0~ ~!_DEMB3_~ | ||
OUTER_SPRINT ~Sounds1~ ~!_DEMBg~ | ||
OUTER_SPRINT ~Sounds2~ ~!_DEMO0~ | ||
OUTER_SPRINT ~Sounds3~ ~!_DEMO0_~ | ||
OUTER_SPRINT ~Sounds4~ ~!_DEMO1_~ | ||
OUTER_SPRINT ~Sounds5~ ~!_DEMO2_~ | ||
OUTER_SPRINT ~Sounds6~ ~!_DEMO3_~ | ||
OUTER_SPRINT ~Sounds7~ ~!_DEMO8~ | ||
OUTER_SPRINT ~Sounds8~ ~!_DEMO9~ | ||
OUTER_SPRINT ~Sounds9~ ~!_DEMOa~ | ||
OUTER_SPRINT ~Sounds10~ ~!_DEMOb~ | ||
OUTER_SPRINT ~Sounds11~ ~!_DEMOc~ | ||
OUTER_SPRINT ~Sounds12~ ~!_DEMOd~ | ||
OUTER_SPRINT ~Sounds13~ ~!_DEMOe~ | ||
OUTER_SPRINT ~Sounds14~ ~!_DEMOf~ | ||
OUTER_SPRINT ~Sounds15~ ~!_DEMOg~ | ||
OUTER_SPRINT ~Sounds16~ ~!_DEMOg_~ | ||
OUTER_SPRINT ~Sounds17~ ~!_DEMOh~ | ||
OUTER_SPRINT ~Sounds18~ ~!_DEMOh_~ | ||
OUTER_SPRINT ~Sounds19~ ~!_DEMOi~ | ||
OUTER_SPRINT ~Sounds20~ ~!_DEMOj~ | ||
OUTER_SPRINT ~Sounds21~ ~!_DEMOk~ | ||
OUTER_SPRINT ~Sounds22~ ~!_DEMOk_~ | ||
OUTER_SPRINT ~Sounds23~ ~!_DEMOl~ | ||
OUTER_SPRINT ~Sounds24~ ~!_DEMOl_~ | ||
OUTER_SPRINT ~Sounds25~ ~!_DEMOm~ | ||
OUTER_SPRINT ~Sounds26~ ~!_DEMOs~ | ||
OUTER_SPRINT ~Sounds27~ ~!_DEMOt~ | ||
OUTER_SPRINT ~Sounds28~ ~!_DEMOu~ | ||
OUTER_SPRINT ~Sounds29~ ~!_DEMOv~ | ||
OUTER_SPRINT ~Sounds30~ ~!_DEMOw~ | ||
LAM ~!_Sounds~ | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bgee~) OR (FILE_EXISTS ~sod-dlc.zip~) OR (FILE_EXISTS ~dlc/sod-dlc.zip~) OR (GAME_IS ~iwdee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 38 | ||
OUTER_SET ~Positions1~ = 27 | ||
OUTER_SET ~Positions2~ = 29 | ||
OUTER_SET ~Positions3~ = 35 | ||
OUTER_SET ~Positions4~ = 36 | ||
OUTER_SET ~Positions5~ = 37 | ||
OUTER_SET ~Positions6~ = 38 | ||
OUTER_SET ~Positions7~ = 10 | ||
OUTER_SET ~Positions8~ = 11 | ||
OUTER_SET ~Positions9~ = 9 | ||
OUTER_SET ~Positions10~ = 6 | ||
OUTER_SET ~Positions11~ = 7 | ||
OUTER_SET ~Positions12~ = 8 | ||
OUTER_SET ~Positions13~ = 20 | ||
OUTER_SET ~Positions14~ = 26 | ||
OUTER_SET ~Positions15~ = 27 | ||
OUTER_SET ~Positions16~ = 12 | ||
OUTER_SET ~Positions17~ = 28 | ||
OUTER_SET ~Positions18~ = 13 | ||
OUTER_SET ~Positions19~ = 32 | ||
OUTER_SET ~Positions20~ = 33 | ||
OUTER_SET ~Positions21~ = 34 | ||
OUTER_SET ~Positions22~ = 30 | ||
OUTER_SET ~Positions23~ = 18 | ||
OUTER_SET ~Positions24~ = 31 | ||
OUTER_SET ~Positions25~ = 19 | ||
OUTER_SET ~Positions26~ = 79 | ||
OUTER_SET ~Positions27~ = 80 | ||
OUTER_SET ~Positions28~ = 81 | ||
OUTER_SET ~Positions29~ = 82 | ||
OUTER_SET ~Positions30~ = 53 | ||
LAM ~!_Positions~ | ||
END | ||
// ---INITIALIZE DYN ARRAY POSITIONS | ||
ACTION_IF (GAME_IS ~bg2ee~) THEN | ||
BEGIN | ||
OUTER_SET ~Positions0~ = 78 | ||
OUTER_SET ~Positions1~ = 27 | ||
OUTER_SET ~Positions2~ = 29 | ||
OUTER_SET ~Positions3~ = 75 | ||
OUTER_SET ~Positions4~ = 76 | ||
OUTER_SET ~Positions5~ = 77 | ||
OUTER_SET ~Positions6~ = 78 | ||
OUTER_SET ~Positions7~ = 10 | ||
OUTER_SET ~Positions8~ = 11 | ||
OUTER_SET ~Positions9~ = 9 | ||
OUTER_SET ~Positions10~ = 6 | ||
OUTER_SET ~Positions11~ = 7 | ||
OUTER_SET ~Positions12~ = 8 | ||
OUTER_SET ~Positions13~ = 20 | ||
OUTER_SET ~Positions14~ = 26 | ||
OUTER_SET ~Positions15~ = 27 | ||
OUTER_SET ~Positions16~ = 12 | ||
OUTER_SET ~Positions17~ = 28 | ||
OUTER_SET ~Positions18~ = 13 | ||
OUTER_SET ~Positions19~ = 32 | ||
OUTER_SET ~Positions20~ = 33 | ||
OUTER_SET ~Positions21~ = 34 | ||
OUTER_SET ~Positions22~ = 30 | ||
OUTER_SET ~Positions23~ = 18 | ||
OUTER_SET ~Positions24~ = 31 | ||
OUTER_SET ~Positions25~ = 19 | ||
OUTER_SET ~Positions26~ = 35 | ||
OUTER_SET ~Positions27~ = 36 | ||
OUTER_SET ~Positions28~ = 37 | ||
OUTER_SET ~Positions29~ = 38 | ||
OUTER_SET ~Positions30~ = 53 | ||
LAM ~!_Positions~ | ||
END |
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