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Fixes species not respecting total_health (Aurorastation#9214)
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NonQueueingMatt authored Jun 27, 2020
1 parent 01bf879 commit 338c1cb
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Showing 7 changed files with 49 additions and 8 deletions.
2 changes: 1 addition & 1 deletion code/game/dna/dna_modifier.dm
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Expand Up @@ -379,7 +379,7 @@
occupantData["isViableSubject"] = 0
occupantData["health"] = connected.occupant.health
occupantData["maxHealth"] = connected.occupant.maxHealth
occupantData["minHealth"] = config.health_threshold_dead
occupantData["minHealth"] = connected.occupant.species.total_health
occupantData["uniqueEnzymes"] = connected.occupant.dna.unique_enzymes
occupantData["uniqueIdentity"] = connected.occupant.dna.uni_identity
occupantData["structuralEnzymes"] = connected.occupant.dna.struc_enzymes
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Expand Up @@ -114,6 +114,6 @@
return "grue"

/datum/species/shadow/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE
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Expand Up @@ -18,7 +18,7 @@
deform = 'icons/mob/human_races/r_skeleton.dmi'
eyes = "blank_eyes"

total_health = 70 //gotta get headshots to kill them, so they're frail
total_health = 100 //skeletons are frail

default_language = LANGUAGE_TCB
language = LANGUAGE_CULT
Expand Down Expand Up @@ -92,7 +92,7 @@
hud_type = /datum/hud_data/construct

/datum/species/skeleton/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE

Expand Down Expand Up @@ -146,7 +146,7 @@
qdel(H)

/datum/species/apparition/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE

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Expand Up @@ -184,7 +184,7 @@
return current_flags

/datum/species/diona/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE

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Expand Up @@ -119,7 +119,7 @@ var/global/list/golem_types = list("Coal Golem",
qdel(H)

/datum/species/golem/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE

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Expand Up @@ -298,7 +298,7 @@ datum/species/machine/handle_post_spawn(var/mob/living/carbon/human/H)
check_tag(H, H.client)

/datum/species/machine/handle_death_check(var/mob/living/carbon/human/H)
if(H.get_total_health() <= config.health_threshold_dead)
if(H.get_total_health() <= total_health)
return TRUE
return FALSE

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41 changes: 41 additions & 0 deletions html/changelogs/mattatlas-species.yml
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@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################

# Your name.
author: MattAtlas

# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True

# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Things that don't respect brainmed such as shadows and skeletons should now die when they're supposed to."

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