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Avocado graphic engine

Description

Avocado engine is an attempt to write a renderer on C++ using Vulkan. Main keys are performance and ability to use in some demo game. Written with:

  • C++17
  • Vulkan (GAPI)
  • SDL (window management, keyboard handling)
  • Catch3 (unit tests)

Build

todo: write

Features

todo: write

Codemarks

  • code that needs to be rewritten is marked with todo;
  • code that could be improved is marked with note.

License

The project is under MIT license. You can see its text in LICENSE.txt file.

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Attempt to write graphic engine.

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