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PointerDevice
Hyomoto edited this page Oct 18, 2020
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Arguments | Methods | Variables |
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Implements: InputDevice
behaves as a mouse by default, but can be inherited or overriden to use other / input sources.
// no example| Name | Type | Purpose |
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get_x | get_y | toString |
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Returns: N/A undefined
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Returns: N/A undefined
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Returns: string ("string")
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Returns the structure as a string.
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- inputs - none provided
- target - none provided
- event - none provided
Devon Mullane 2020