Hi there! I'm HyangRim, an aspiring game client developer based in South Korea.
I primarily work with C++ and C#, and Iβm comfortable using DirectX 11 and the Unity Engine.
Currently, I'm working on a game remake using DirectX 11 as part of my ongoing personal projects.
- Languages: Modern C++, C#
- Technologies: DirectX 11, Unity Engine, Unreal Engine 5 (in progress)
A DirectX 11-based remake inspired by Eternal Return. Focused on rendering, game logic, and engine structuring.
A Direct2D-based recreation of Brotato. Emphasizes UI, gameplay mechanics, and performance optimization.
