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Stone Story RPG Stonescript Reference

  • Note: Durations may differ depending on distance from foe.
  • Some durations might be incorrect (Bolesh, Mushrooms) due to usage of Ice weapons during data collection.

Official Stonescript manual

TODO

  • Add proper desciption about the game and about Stonescript
  • Use proper terminology for descriptions
  • Add all bosses
  • Add all foes with special states
  • Add example code
  • Make sure all data is collected without inflicting debuffs on foes (Bolesh, Mushrooms)

Example: Logging state in game

>`0,0,Foe state: @foe.state@, time: @foe.time@

Weapons

State Description
0 UI only
1 Idle, waiting to be in range
2 Attack, pre-damage
3 Attack, post damage
4 Cooldown

Foes

State Description
-1 No foe
0 Sleeping
1 Waking up
2 Engaged
32 Attack, pre-damage
33 Attack, post-damage
4 Dead
100+ Unique states

Bosses

Deadwood Canyon

  • Element: None, weakness: None

    Xyloalgia
State Duration Description Next
0 204 Waking up 1
1 199 Engaged 2
2 199 Idle (1st time) 32
2 74 Idle 32
32 33 Attack, pre-damage 33
33 66 Attack, post-damage 2
4 53 Poena transformation -1
Poena
State Duration Description Next
1 119 Waking up 2
2 119 Engaged 32
32 33 Attack, pre-damage 33
33 66 Attack, post-damage 2

Caves of Fear

  • Element: Poison, weakness: Ice

    Bolesh
State Duration Description Next
1 269 Emerging from nest 2
2 2 Engaged 100
2 14 Engaged 133, 142
2 1 Engaged (melee) 133
100 14 Some animation? 2
101 14 Buff (ranged) 2
104 29 Debuff (melee) 2
133 69* Ranged attack, pre-damage 2
2 0 Ranged attack, post-damage 133
142 37* Melee attack, post-damage 143
143 24* Melee attack, post-damage 2

* Data possibly affected by Chill debuff

Mushroom Forest

  • Element: Vigor, weakness: Poison

    Angry Shroom
State Duration Description Next
1 99 Waking up 2
2 0 Engaged 32
32 69* Attack, pre-damage 33
33 36* Attack, post-damage 2
4 8 Transformation 2

* Data possibly affected by Chill debuff

Morel & Enoki
State Duration Description Next
2 179 Engaged (1st time) 32
32 29* Attack, Morel, pre-damage 33
33 29* Attack, Morel, post-damage 32
32 22* Attack, Enoki, pre-damage 33
33 24* Attack, Enoki, post-damage 32
4 42 Death, Morel

* Data possibly affected by Chill debuff

Haunted Halls

  • Element: Æther, weakness: Vigor

    Pallas Phase 1
    Pallas Phase 2

Boiling Mine

  • Element: Fire, weakness: Æther

    Bronze Guardian
State Time Description
1 333 Waking up (walking)
2 299 Idle (1st time)
2 352 Idle
32 35 Attack, pre-damage
33 239 Attack, post-damage (hammer down)

Icy Ridge

Element: Ice, weakness: Fire

Hrimnir

Temple

Element: Poison, weakness: Ice

Nagaraja

Rocky Plateau

Element: Varies

Dysangelos Phase 1
State Time Description
100 171 Transformation
101 44 Transformation
102 19 Transformation
126 43 Transformation
127 279 Transformation
116 14 Transformation
117 59 Transformation
118 29 Transformation (battle starts)
2 29 Idle (1st time)
2 59 Idle
32 29 Attack, pre-damage
33 24 Attack, post-damage
32 30 Laser eye, pre-damage
33 65 Laser eye, post-damage
Dysangelos Phase 2
State Time Description
124 69 Transformation
125 15 Transformation (battle starts)
2 15 Idle (1st time)
2 9 Element change
32 59 Attack, pre-damage
33 24 Attack, post-damage
Dysangelos Phase 3
State Time Description
107 149 Transformation
108 15 Transformation (battle starts)
2 15 Idle (1st time)
2 59 Idle
32 49 Attack 1, pre-damage
33 23 Attack 1, post-damage
32 29 Attack 2 (stun & shield), pre-damage
33 65 Attack 2, post-damage
106 8 Cast adaptive defense buff
107 299 Transformation
108 13 Transformation
0 326 Post-transformation idle
2 326 Post-transformation idle
109 59 Super Energy Ball 1
110 14 Super Energy Ball 2
111 89 Super Energy Ball 3
112 123 Super Energy Ball 4
113 44 Super Energy Ball 5
114 14 Super Energy Ball 6, pre-damage
115 89 Super Energy Ball 7, post-damage
0 447 Sleeping, post Super Energy Ball
2 447 Idle, post Super Energy Ball

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