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Hunter AI Customizable Difficulty Ranges #29

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@noonyfu

Description

Feature Request

Adds different difficulties to manage how smart or dumb the AI is so you can go against someone your skill level if it's too hard, or make it harder for a challenge, allowing players to change the hunter for an easy time or difficult challenge, at a whim. (Such as slight changes to AI behavior for easy, medium, or hard, and being dumber on easy but smarter on medium and hard, or having less health etc.)

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Additional Context

Some of the things that should be configurable are it's pvp behavior, speedbridging speed, skill set (how often it clutches). and also the AI getting armor as time moves on. (That's just a feature I feel could be interesting :D)
For example:
Easy Mode, weak, bad at pvp, doesn't clutch as often, does slightly less damage then you.
Normal Mode: Exactly how it is now, just gets armor as time progresses, can only go up to iron or diamond.
Hard Mode: Good at pvp, has mastered Minecraft mechanics, clutches regularly, and armor updates more, can go to netherite.
Terminator: Same as hard mode, just removed armor mechanic for this mode as it's unkillable.
This obviously isn't mandatory to add, but I feel it could be interesting and fun!

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