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Run Settings
In case you have non-convex shape please use the following settings = PixelCounting method:
Use of the PixelCounting method requires some overhead in passing instructions between the CPU and the GPU. For low numbers of shading surfaces (less than about 200 for most hardware), PolygonClipping requires less runtime than PixelCounting. However, PixelCounting runtime scales significantly better at higher numbers of shading surfaces.
Some computers have multiple GPUs. In this case, the highest performance GPU is not always used by default. You may want to select which GPU is used when running EnergyPlus by setting the graphics performance preferences on your computer.
currently, ignore this warning - will be fixed in next OS release https://user-images.githubusercontent.com/26113670/94119455-d866c100-fe46-11ea-8952-a69498225011.png