Game Developer & Engine Programmer | Currently pursuing Master's at SMU Guildhall
๐ฏ About Me
- ๐ Graduate student at SMU Guildhall (Game Development)
- ๐ ๏ธ Building custom C++ game engines from scratch
- ๐ฎ Contributing to UE5 team projects
- ๐ป Passionate about graphics programming and engine architecture
Programming Languages:
C++ | C# | GLSL | HLSL | Python
Game Engines & Graphics:
UE5 (Blueprint & C++) | Unity | Vulkan | DirectX 11
Tools & Workflow:
Visual Studio | RenderDoc | Git | Perforce | Maya
My personal game engine Pyra built on DirectX 11, along with games developed using this engine. A showcase of custom graphics programming and game development pipeline.
Currently developing a modern game engine using Vulkan API, focusing on high-performance rendering and cross-platform compatibility.
- ๐บ Watching classic Japanese anime
- ๐ธ Photography enthusiast
- ๐ Science fiction literature lover
- ๐จ Creating pixel art
- ๐ผ Open to collaboration and learning opportunities
- ๐ฎ Always interested in discussing game development and graphics programming
- ๐ง Feel free to reach out for projects or just to chat about games!
