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LoadFrom[Type]/SaveTo[Type]File crash on some files #7

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@iMrShadow

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@iMrShadow

This issue persists in the latest version [2.0.3]. I get heap corruption when reading and writing with some files.

I believe this is due to paths, because I have multiple file types (DDS, PNG, JPEG, TGA) of the same texture - every single one crashes, despite them being valid files.
In the stand-alone version [2.0.0], I did not encounter this issue.

Thanks

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