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Description
Thanks to @markknol I checked the output of the following Heaps empty project:
class Main extends hxd.App {
static function main() new Main();
}
haxe -lib heaps -main Main -dce full
Some unused shaders are kept by the DCE, such as h3d.shader.VolumeDecal
, that might have to do with macros, to investigate further.
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