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DCE not working correctly? #6807

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@ncannasse

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@ncannasse

Thanks to @markknol I checked the output of the following Heaps empty project:

class Main extends hxd.App {
   static function main() new Main(); 
}

haxe -lib heaps -main Main -dce full

Some unused shaders are kept by the DCE, such as h3d.shader.VolumeDecal , that might have to do with macros, to investigate further.

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