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Tween chain never completes #1871

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@IBwWG

Description

  • Flixel version: 4.0.0
  • OpenFL version: 3.6.1
  • Lime version: 2.9.1
  • Affected targets: windows/debug

Code snippet reproducing the issue:

package;
import flixel.FlxState;
import flixel.tweens.FlxTween;

class PlayState extends FlxState
{
    override public function create():Void 
    {
        var fakeThing = { a: 0, b: 0 };

        FlxTween.tween(fakeThing, { a: 1 }).then(FlxTween.num(0,1).then(FlxTween.num(0,1))).onComplete = function (dummy:FlxTween)
        {
            trace("done A");
        };
        FlxTween.tween(fakeThing, { b: 1 }).then(FlxTween.num(0,1).then(FlxTween.num(0,1,1, {onComplete: function (dummy:FlxTween)
        {
            trace("done B");
        }})));
    }
}

Observed behavior: done B not traced
Expected behavior: done B should be traced

I realize the two things are not semantically equivalent, but they should both call their completion functions, shouldn't they? The first one should tween, trace, num, num (tracing after 1 second); the second should tween, num, num, trace (tracing after 3 seconds). But the second one never traces. (And of course, this is the one you'd expect from a general concept of chaining.)

Take out a num tween, or take away the tween tween, and they both trace as expected.

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