refactor FlxTypeText to better manage it's current status #470
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Bit of some cleanup R&D for FlxTypeText as I've been poking around in it.
I was getting tiny annoyed at 4 different variables to manage paused, typing, erasing, waiting, and the different combination of those, so I organized the logic for that a bit into this
internally something like
becomes
also added a few extra public functions
pause(),resume()andstop()each function is documented
I am trying to get good reps and practice in for lil design / code organization like this, so if it rough around the edges let me know if theres something that should be more consistent with flixel or anything like that!