Closed
Description
Not sure why the afterSingleLineWithDocComments
is restricted to single line cases. I think in this case, I think it also make sense to keep the empty line?
class Main {
/* @Simple full screen vertex shader */
static inline var VERTEX_SHADER:String = "
#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aVertex, 0.0, 1.0);
}";
static var vertices(get, never):Array<Float>;
}
It's currently removed:
class Main {
/* @Simple full screen vertex shader */
static inline var VERTEX_SHADER:String = "
#ifdef GL_ES
precision mediump float;
#endif
attribute vec2 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aVertex, 0.0, 1.0);
}";
static var vertices(get, never):Array<Float>;
}