Game Developer
Focused on game development, C++ systems, rendering fundamentals, and practical engine engineering.
Currently exploring Unreal Engine, gameplay systems, memory patterns, and debugging workflows.
Languages: C++, Python, C#, Java
Engines: Unreal Engine 5, Unity
Areas of Work: gameplay systems, input layers, rendering experiments, AI logic, tool scripting
Currently Learning: system design fundamentals, networking basics, shader programming
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Top-down zombie survival twin-stick shooter. π Open Project |
Lightweight OpenGL rendering experiments. π Open Project |
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Top-down 2D car game built in Unity. π Open Project |
Exam management system with secure workflows. π Open Project |
