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chore(docs): update TOC
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Haruma-K committed Jan 23, 2023
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23 changes: 23 additions & 0 deletions README.md
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Expand Up @@ -11,6 +11,29 @@ Provides lifetime management system for loaded resources, object pooling system,

<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<details>
<summary>Details</summary>

- [Overview](#overview)
- [Setup](#setup)
- [Requirement](#requirement)
- [Install](#install)
- [Lifetime Binding](#lifetime-binding)
- [Bind to GameObject](#bind-to-gameobject)
- [Bind to non-GameObject](#bind-to-non-gameobject)
- [Preloading](#preloading)
- [How to use Preloader](#how-to-use-preloader)
- [Use Preloader with Lifetime Binding](#use-preloader-with-lifetime-binding)
- [Limitations of Preloader](#limitations-of-preloader)
- [Object Pooling](#object-pooling)
- [How to use Object Pooling](#how-to-use-object-pooling)
- [Use Object Pool with Lifetime Binding](#use-object-pool-with-lifetime-binding)
- [Other](#other)
- [Disable Preloading / Object Pooling](#disable-preloading--object-pooling)
- [Use UniTask](#use-unitask)
- [Licenses](#licenses)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->

## Overview
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23 changes: 23 additions & 0 deletions README_JA.md
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Expand Up @@ -12,6 +12,29 @@ Unity の Addressable アセットシステムのためのメモリ管理シス
<!-- START doctoc generated TOC please keep comment here to allow auto update -->
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<!-- param::title::詳細:: -->
<details>
<summary>詳細</summary>

- [概要とコンセプト](#%E6%A6%82%E8%A6%81%E3%81%A8%E3%82%B3%E3%83%B3%E3%82%BB%E3%83%97%E3%83%88)
- [セットアップ](#%E3%82%BB%E3%83%83%E3%83%88%E3%82%A2%E3%83%83%E3%83%97)
- [要件](#%E8%A6%81%E4%BB%B6)
- [インストール](#%E3%82%A4%E3%83%B3%E3%82%B9%E3%83%88%E3%83%BC%E3%83%AB)
- [ライフタイムバインディング](#%E3%83%A9%E3%82%A4%E3%83%95%E3%82%BF%E3%82%A4%E3%83%A0%E3%83%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0)
- [GameObjectにバインディングする](#gameobject%E3%81%AB%E3%83%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%99%E3%82%8B)
- [GameObject以外にバインディングする](#gameobject%E4%BB%A5%E5%A4%96%E3%81%AB%E3%83%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%99%E3%82%8B)
- [プリローディング](#%E3%83%97%E3%83%AA%E3%83%AD%E3%83%BC%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0)
- [プリローダの使い方](#%E3%83%97%E3%83%AA%E3%83%AD%E3%83%BC%E3%83%80%E3%81%AE%E4%BD%BF%E3%81%84%E6%96%B9)
- [プリローダのライフタイムをバインディングする](#%E3%83%97%E3%83%AA%E3%83%AD%E3%83%BC%E3%83%80%E3%81%AE%E3%83%A9%E3%82%A4%E3%83%95%E3%82%BF%E3%82%A4%E3%83%A0%E3%82%92%E3%83%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%99%E3%82%8B)
- [プリローディングの制約](#%E3%83%97%E3%83%AA%E3%83%AD%E3%83%BC%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%AE%E5%88%B6%E7%B4%84)
- [オブジェクトプーリング](#%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%83%97%E3%83%BC%E3%83%AA%E3%83%B3%E3%82%B0)
- [オブジェクトプーリングの使い方](#%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%83%97%E3%83%BC%E3%83%AA%E3%83%B3%E3%82%B0%E3%81%AE%E4%BD%BF%E3%81%84%E6%96%B9)
- [オブジェクトプールのライフタイムをバインディングする](#%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%83%97%E3%83%BC%E3%83%AB%E3%81%AE%E3%83%A9%E3%82%A4%E3%83%95%E3%82%BF%E3%82%A4%E3%83%A0%E3%82%92%E3%83%90%E3%82%A4%E3%83%B3%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%81%99%E3%82%8B)
- [その他](#%E3%81%9D%E3%81%AE%E4%BB%96)
- [プリローディングやオブジェクトプーリングを無効化する](#%E3%83%97%E3%83%AA%E3%83%AD%E3%83%BC%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%82%84%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%83%97%E3%83%BC%E3%83%AA%E3%83%B3%E3%82%B0%E3%82%92%E7%84%A1%E5%8A%B9%E5%8C%96%E3%81%99%E3%82%8B)
- [UniTaskを使う](#unitask%E3%82%92%E4%BD%BF%E3%81%86)
- [ライセンス](#%E3%83%A9%E3%82%A4%E3%82%BB%E3%83%B3%E3%82%B9)

</details>
<!-- END doctoc generated TOC please keep comment here to allow auto update -->

## 概要とコンセプト
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