Remove POLY_KAL and restore POLY_OPA for kaleido #5041
Merged
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POLY_KAL
was a custom buffer we originally added on the launch of the port to handle rendering kaleido and the game world at the same time, such that kaleido was over the game world (OPA & XLU) but under the OVERLAY.Now that the game world is no longer rendered and a framebuffer capture is used for kaleido, we can finally revert kaleido back to using
POLY_OPA
like the original source code and remove all port additions around polyKal.The changes largely consist of renames from
POLY_KAL_DISP
->POLY_OPA_DISP
and then removing any specific graphics setup code around polyKal.Build Artifacts