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Fix interpolation for Kaleido #4391

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merged 1 commit into from
Oct 10, 2024

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Archez
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@Archez Archez commented Oct 10, 2024

When kaleido opens or pages are rotated, the game's camera is what moves, not the actual menu. This "erratic" movement of the camera trips our camera heuristics for dealing with camera "jump cuts" for interpolation. This had an effect of making kaleido not interpolate.

I've adjusted the logic to ignore camera heuristics if kaleido is open, which seems to work nicely as there aren't actual camera "jump cuts" when the game is paused.

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@Archez Archez merged commit 7192783 into HarbourMasters:develop Oct 10, 2024
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@Archez Archez deleted the fix-kaleido-interpolation branch October 10, 2024 23:38
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3 participants