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Dev to dev rando 4 19 #4059

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Fix switch puzzle locking issues (#4027)
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inspectredc authored Apr 7, 2024
commit e163d5bc3d1e3a7978bf204a4d554f51f6324fb0
2 changes: 1 addition & 1 deletion soh/src/code/z_bgcheck.c
Original file line number Diff line number Diff line change
Expand Up @@ -398,7 +398,7 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V
(poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC +
plane.originDist;

#ifdef __WIIU__
#if defined(__SWITCH__) || defined(__WIIU__)
// on some platforms this ends up as very small numbers due to rounding issues
if (IS_ZERO(planeDistA)) {
planeDistA = 0.0f;
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