Fix: seed srand on launch and fix spoiler log for seed testing generation #2902
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This adds a call to
srand()
in launch flow so that the first call torand()
is unique. I figure placing this inOTRGlobals::InitOTR
is sufficient for our needs (early enough in the app launch and in a visible place).I also deferred random seed generation to pass in an empty string so the 3drando code can handle the rest of the logic for setting a random seed.
There is also a fix for the multi seed testing count logic to ensure we save the seed as a string, and hash it. This is to replicate the real flow so that the seed number tracked in the spoiler log is the same string you can enter in manually (string value pre-hashed).
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