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_FUversioning.config
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{
"minimumUptime" : 5, // Seconds before the player can close the window without it re-opening
"version" : "5.6.218", // Update this with current version number to have the window popup again
"ignoredInstances" : [ "protectorate", "felinintro" ],
"text" : "
_____________________________________________________
^cyan;New in version 5.6.218^reset;
* hopefully corrects the small Apiary positioning issue. You'll likely need to re-place them.
* Correction to some Shoggoth sounds referencing invalid sound files
* Skittles got some changes (Kherae)
* Bone extraction loop has been closed
* Meatvine plant recipe should properly craft 3, not 1, seed.
* Fleashreapers got heavily changed and are now original content at long last. (Ycar)
* adds Redwood Bark tile, drops from Primeval redwoods (Aelfgifu)
* added 'clear inputs' button to ITDs (Eternalspirit)
* Also moved the Refresh button to the bottom right of the Terminal, and added Clear Inputs to bottom middle (Eternalspirit)
* replaced 289 counts of pot in item categories with decorative, and one count of science! (Kherae)
_____________________________________________________
^cyan;New in version 5.6.217^reset;
* reverted Research costs on Techs. The UI didn't want to actually detect it. Experiment fail. I'll take another stab at it later with updated code.
* subs should properly submerge
_____________________________________________________
^cyan;New in version 5.6.216^reset;
* added 'reagent' tag to bees (drone and queen of all types)
* Starmint description corrected (XDGrangerDX)
* Skittles has been tweaked (Kherae)
* fixed some grammar/typos
* telebrium boomerang status effect corrected
* Gorgoliths should be easier to find
* Precursor Databox adjusted. It is no longer a container in the traditional sense and now generates research
* ^red;FU techs have added Research costs when crafting^reset; per tier: (200/350/500/750/1100/2200/3500/5000)
* all red sand variants should properly sift
* ^yellow;New!^reset; - Personal Computer and Advanced Computer objects. These generate research slowly.
* ^yellow;New!^reset; - animated Talking glitch for stations/quests (Ycar)
* ^yellow;New!^reset; - Precursor themed ship parts. Drops in precursor loot pools
* ^yellow;New!^reset; - Fuel Tank for BYOS (TotalBlazing)
* ^yellow;New!^reset; - ship antennae deco (TotalBlazing)
* 'Silicon Knight' quest now requires 1, not 10 , silicon as its text implies.
* ^yellow;New!^reset; - Slime race NPCs (thx to Xel and hieru_chan)
* ^yellow;New!^reset; - farmable Shoats to Gelatinous biomes (from slime race mod) (thx to Xel and hieru_chan)
* ^yellow;New!^reset; - slime race weapons/gear with FU adjustments (thx to Xel and hieru_chan)
* ^yellow;New!^reset; - animation states to Kevin and Vinj speech graphics for radiomessages as well as additional characters (Ycar)
* ^green;Update byos to support variations of default ships^reset; : ^orange;This way other mods can modify what the default ships capabilities are^reset; without having to modify or extend the fu_byosai.lua script. (ColonolNutty)
* Swarm Guns have been -heavily- rebalanced. They are no longer the most powerful weapons in the game.
* You can now create ^green;'research voxels'^reset; at the ^orange;Matter Assembler^reset;
* Goods in the Science Outpost radien shops are cheaper
* submarines will no longer function properly in liquids that are not like water
_____________________________________________________
^cyan;New in version 5.6.214^reset;
* The poptop cavern gate can now detect your tricorder if it's in an essential item slot
* corrected an erroneous line in the Transmutation Matrix preventing it from upgrading gear. it should properly function now!
_____________________________________________________
^cyan;New in version 5.6.210^reset;
* Bounty Hunter set bonus should properly apply
* Bounty Hunter set should now be dyeable
* corrects Transmutation Matrix upgrade failing to find itself to allow upgrading
_____________________________________________________
^cyan;New in version 5.6.209^reset;
* Moved the tricorder check to the poptop cavern gate from the ancient console and improved it's code a bit (Hubnester)
* Made the quest to get the tricorder basically complete it for anyone within a 500 block radius of someone who completes it (Hubnester)
* Changed the starbooze npc to use a new behaviour instead of modifying a vanilla one for it (Hubnester)
* added Adv.Alloy, Zerchesium, Xithricite, Hellfire rapiers (Ycar)
* added some new Crew Bed types
* Gives more races racialiser support (Hubnester)
* added some new sounds to Tricorder modes. Each has a distinct tone
* Trianglium katana added
* Apiary positioning corrected
* Improves the BYOS ship slightly (hubnester)
* Updates the music player music list (hubnester)
* Adds racialiser support to more races (hubnester)
* Removes some redundancies from universe_server.config.patch (hubnester)
* NOTE: THIS UPDATE WILL CAUSE ISSUES IF YOU HAVE SOMETHING THAT MAKES THE COSMIC CRUCIBLE OBTAINABLE (hubnester)
_____________________________________________________
^cyan;New in version 5.6.208^reset;
* NEW : Scan to Interact mechanic. Will be implemented soon. (zimberzimber)
* similar to quarries, higher level pumps now work faster (Khe)
* Fixed a bug causing pumps to cease working (Khe)
* fixed a small item instancing error caused by trying to drop fractional items (Khe)
* fixed a bug in lootbox script
* Fixed being able to get free upgrades with upgrade kit by opening the pane and dropping the upgrade kit. (zimberzimber)
* Item list now displays real item name for RNG weapons (zimberzimber)
* new Aether microdungeons (Aelfgifu)
* wire relay now states that its first input controls its active state. no functional change. (Khe)
_____________________________________________________
^cyan;New in version 5.6.207^reset;
* some small behavioral adjustments made to War-Born
* updated Erchibud visuals to include a more thematic eye
* adjusted quest-group rewards in the Tricorder
* Transmutation Matrix added
* new look for Apiaries and Giant Apiaries
* Quarries are now tiered (copper / iron / titanium / densinium)
* Pumps are now tiered (copper / iron / titanium / densinium)
* better math for Pong (cat2002)
* new alt for Xithricite Bow
* Primus armor bonuses corrected and adjusted
* Bug House appears in proper tab in the foraging station
* the Mech unlock quest is now available immediately upon entering the Outpost
* Plasma Gun alt fire improved
* Panishment tweaked and added to loot pools
* Remote Grenade launcher should no longer appear as a PGI
* fixed categories on the new precursor pistols. they should sort properly, but retain their category label.
* ITDs will no longer accept zero as a valid input.
_____________________________________________________
^cyan;New in version 5.6.206^reset;
* Adds precursor stair tile
* Adds precursor databox and assocaited microdungeon (Aelfgifu)
* corrects some issues with hair styles in the wrong colors
* adds Panishment (Khe)
* corrects some Precursor weapons missing Precursor tag for set bonuses (Khe)
* corrects some miscategorized pipes (Khe)
* Bunnything shouldn't crash the Creatures collection
* bot spawner objects now create pods that work right. (Khe)
* Snub Gun improved:
- baseDps increased (8.5 -> 9.5) (1.7 -> 1.9 per shot)
- shot speed increased (55 -> 60)
- burstTime increased by +0.05 (0.035 to 0.04)
* Nomad armor set improved. It now provides +15% rather than +10% to damage with Daggers. It now also applies to Short Spears. It's tooltip is less verbose, too.
* robots and lithovores can now enjoy Rust Chowder and Oil Stew
* Lunari Katana now has the Lunari tag for set bonuses
* Lunari Scythe now has the Lunari tag for set bonuses
* added 4 Thelusian melee weapons
* Precursor Quantum Fluid has less overall value when using converters, and will be a bit less simple to produce.
* Faulty converters create vastly less Crunchy Chicks
* Remote Grenade Launcher should now show its stats
"
}