-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathcrewbenefits.lua
190 lines (153 loc) · 4.84 KB
/
crewbenefits.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
-- This version adds some crew benefit limitations
require "/scripts/util.lua"
local benefitTypes = {}
Benefit = {}
Benefit.__index = Benefit
function Benefit:new(definition, store)
local benefit = setmetatable({}, self)
benefit.definition = definition
benefit:init(store)
return benefit
end
function Benefit:init()
end
function Benefit:store()
end
function Benefit:shipUpdate(recruit, dt)
end
function Benefit:persistentEffects()
return {}
end
function Benefit:ephemeralEffects()
return {}
end
function Benefit:regenerationAmount()
return 0
end
benefitTypes.EphemeralEffect = setmetatable({}, Benefit)
benefitTypes.EphemeralEffect.__index = benefitTypes.EphemeralEffect
function benefitTypes.EphemeralEffect:ephemeralEffects()
if self.definition.duration then
return {{
effect = self.definition.effect,
duration = self.definition.duration
}}
else
return { self.definition.effect }
end
end
benefitTypes.PersistentEffect = setmetatable({}, Benefit)
benefitTypes.PersistentEffect.__index = benefitTypes.PersistentEffect
function benefitTypes.PersistentEffect:persistentEffects()
return { self.definition.effect }
end
benefitTypes.Regeneration = setmetatable({}, Benefit)
benefitTypes.Regeneration.__index = benefitTypes.Regeneration
function benefitTypes.Regeneration:regenerationAmount()
return self.definition.value
end
local PeriodicBenefit = setmetatable({}, Benefit)
PeriodicBenefit.__index = PeriodicBenefit
PeriodicBenefit.operation = nil
function PeriodicBenefit:init(store)
self.startTime = (store and store.startTime) or world.time()
end
function PeriodicBenefit:store()
return {
startTime = self.startTime
}
end
-- MODIFIED FUNCTION
function PeriodicBenefit:applyOperation()
local shipUpgrades = player.shipUpgrades()
assert(shipUpgrades[self.definition.property] and self.operation)
local initialValue = shipUpgrades[self.definition.property]
local limit = self.definition.limit
if limit and initialValue >= limit then
return false -- already above limit; signal nothing to do
end
local newValue = self.operation(initialValue, self.definition.value)
if limit and newValue > limit then
newValue = limit -- clamp to max
end
if initialValue == newValue then
return false -- no change: signal nothing to do
end
shipUpgrades[self.definition.property] = newValue
player.upgradeShip(shipUpgrades)
return true
end
-- MODIFIED FUNCTION
function PeriodicBenefit:shipUpdate(recruit, dt)
local now = world.time()
local elapsed = now - self.startTime
if elapsed >= self.definition.period then
self.startTime = now
if not self:applyOperation() then
return -- nothing to do
end
recruit:sendMessage("notify", {
type = "shipImprovementApplied",
sourceId = entity.id()
})
end
end
benefitTypes.PeriodicMultiplier = setmetatable({}, PeriodicBenefit)
benefitTypes.PeriodicMultiplier.__index = benefitTypes.PeriodicMultiplier
benefitTypes.PeriodicMultiplier.operation = function (a,b) return a*b end
benefitTypes.PeriodicIncrease = setmetatable({}, PeriodicBenefit)
benefitTypes.PeriodicIncrease.__index = benefitTypes.PeriodicIncrease
benefitTypes.PeriodicIncrease.operation = function (a,b) return a+b end
local Composite = setmetatable({}, Benefit)
Composite.__index = Composite
function Composite:init(store)
store = store or {}
self.benefits = util.mapWithKeys(self.definition or {}, function (key, definition)
return loadBenefits(definition, store[key])
end)
end
function Composite:store()
return util.mapWithKeys(self.definition or {}, function (key, _)
return self.benefits[key]:store()
end)
end
function Composite:persistentEffects()
local effects = {}
for _,benefit in pairs(self.benefits) do
util.appendLists(effects, benefit:persistentEffects())
end
return effects
end
function Composite:ephemeralEffects()
local effects = {}
for _,benefit in pairs(self.benefits) do
util.appendLists(effects, benefit:ephemeralEffects())
end
return effects
end
function Composite:regenerationAmount()
local amount = 0
for _, benefit in pairs(self.benefits) do
amount = amount + benefit:regenerationAmount()
end
return amount
end
function Composite:shipUpdate(recruit, dt)
for _, benefit in pairs(self.benefits) do
benefit:shipUpdate(recruit, dt)
end
end
function loadBenefits(definition, store)
if not definition or isEmpty(definition) or definition[1] then
return Composite:new(definition, store)
else
local benefitClass = benefitTypes[definition.type]
return benefitClass:new(definition, store)
end
end
function getRegenerationEffect(type, regeneration)
if regeneration == 0 then return nil end
local regenEffects = config.getParameter("crewBenefits."..type.."Regeneration")
local effectName = regenEffects[regeneration] or regenEffects[#regenEffects]
return effectName
end