Completed node output destructuring implementation#3806
Completed node output destructuring implementation#3806JustJ01 wants to merge 6 commits intoGraphiteEditor:masterfrom
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Summary of ChangesHello @JustJ01, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request finalizes the implementation of node output destructuring, a feature that significantly enhances the granularity and flexibility of node interactions. By allowing complex struct outputs to be broken down into their constituent fields, it simplifies data flow and improves the usability of nodes within the graph, making it easier to connect specific data points without intermediate processing steps. Highlights
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Please rebase on the latest upstream master. |
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Code Review
The pull request introduces functionality for node output destructuring, allowing for the extraction of individual fields from a node's output. This involves adding output_fields to NodeMetadata, implementing a Destruct trait, and generating extractor nodes via a new destruct.rs module. The changes appear well-structured and integrate smoothly with the existing macro system. The OnceLock usage for protonode_identifier has been updated to correctly handle &'static str by leaking the boxed string, which is a common pattern for static string storage in Rust. The new deconstruct_output attribute in NodeFnAttributes provides a clear way to enable this feature for specific nodes.
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editor/src/messages/portfolio/document/node_graph/document_node_definitions.rs
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Also, please configure your ai / editor / git to automatically run |
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@TrueDoctor I have made the requested changes which u asked for |
From the discord discussions: https://discord.com/channels/731730685944922173/1210129484255076354/1475229902788628573