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Partially related to #2522, #2309, #1832, #1834, #950.
- Data-oriented design (struct of arrays)
- Harmony with Vello’s GPU-based pipeline
- SIMD and compute shader friendliness
- Sequential (like SVG) vs. index buffer (like OBJ) approach
- Short-term: vector paths (SVG-style open or closed paths)
- Long-term: vector meshes (points, segments, and regions)
- Segments representing any curve spline type
- Basing paths around segments or manipulator groups
- Relationship between anchors and handles
- Columns for attributes (and custom attributes for passing along any info like color palette or other variables)
- Open or closed faces
- Subpaths
- Fill rule
- Winding order
- Styling with fill
- Styling with stroke
- Stroke taper
- Stroke being affected by parent groups that impose a stretch/skew transformation
- Stroke caps/joins varying per-point
- Avoiding cloning per node
- Integration of monadic attributes into the graph
- Copy on write attributes
- Lazy evaluation of whole attributes (columns) or ranges (rows)
- Propagating parametric modeling constraint relationships
- Be a superset of a 3D mesh (including a Z axis) to support 3D to 2D vector flattening
- Vector mesh depth sorting in the event of overlapping faces
- Support for a bisection style drawing approach shown in https://www.youtube.com/watch?v=EZLEkhxiw9o
- Support for a Shape Builder tool and Trim tool where you draw cuts through segments
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Short-Term