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Siggraph 2020 Reviews #168

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@dcoeurjo

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@dcoeurjo

Siggraph 2020 papers

This issue lists the Siggraph 2020 papers and their review state.

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  • A Level-Set Method for Magnetic Substance Simulation
  • Fast Tetrahedral Meshing in the Wild
  • Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains
  • Exact and Efficient Polyhedral Envelope Containment Check
  • Quad-mesh based isometric mappings and developable surfaces
  • A Massively Parallel and Scalable Multi-GPU Material Point Method
  • A Model for Soap Film Dynamics with Evolving Thickness
  • A Practical Octree Liquid Simulator With Adaptive Surface Resolution
  • A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
  • Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
  • Adaptive Merging for Rigid Body Simulation
  • An Implicit Compressible SPH Solver for Snow Simulation
  • AnisoMPM: Animating Anisotropic Damage Mechanics
  • Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
  • CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion
  • Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-Body Tasks
  • Character Controllers Using Motion VAEs
  • Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
  • Codimensional Surface Tension Flow Using Moving-Least-Squares Particles
  • Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
  • Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
  • Example-driven Virtual Cinematography by Learning Camera Behaviors
  • Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
  • Fast and Scalable Turbulent Flow Simulation with Two-Way Coupling
  • Homogenized Yarn-Level Cloth
  • Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics
  • Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance
  • IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids
  • Lagrangian Neural Style Transfer for Fluids
  • Learned Motion Matching
  • Local Motion Phases for Learning Multi-Contact Character Movements
  • Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
  • N-Dimensional Rigid Body Dynamics
  • Phong Deformation: A Better CO Interpolant for Embedded Deformation
  • Projective Dynamics with Dry Frictional Contact
  • RigNet: Neural Rigging for Articulated Characters
  • Robust Eulerian-on-Lagrangian Rods
  • Robust Motion In-Betweening
  • Simple and Scalable Frictional Contacts for Thin Nodal Objects
  • Skeleton-Aware Networks for Deep Motion Retargeting
  • The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
  • Unpaired Motion Style Transfer from Video to Animation
  • Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
  • High Resolution Etendue Expansion for Holographic Displays
  • Holographic Optics for Thin and Lightweight Virtual Reality
  • Towards Occlusion-Aware Multifocal Displays
  • Attribute2Font: Creating Fonts You Want From Attributes
  • Computational Image Marking on Metals via Laser Induced Heating
  • Consistent Video Depth Estimation
  • DeepFaceDrawing: Deep Generation of Face Images from Sketches
  • DeepMag: Source Specific Motion Magnification Using Gradient Ascent
  • Interactive Video Stylization Using Few-Shot Patch-Based Training
  • Interferometric Transmission Probing With Coded Mutual Intensity
  • Learning Temporal Coherence via Self-Supervision for GAN-Based Video Generation
  • One Shot 3D Photography
  • PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
  • Portrait Shadow Manipulation
  • Quanta Burst Photography
  • Real-Time Image Smoothing via Iterative Least Squares
  • Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss
  • Single-Shot High-Quality Facial Geometry and Skin Appearance Capture
  • XNect: Real-Time Multi-Person 3D Motion Capture With a Single RGB Camera
  • ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
  • Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
  • HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-Mounted AirPropulsion Jets
  • Human-in-the-Loop Differential Subspace Search in High-Dimensional Latent Space
  • Immersive Light Field Video With a Layered Mesh Representation
  • MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
  • Sequential Gallery for Interactive Visual Design Optimization
  • Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
  • Tactile Rendering Based on Skin Stress Optimization
  • The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
  • CNNs on Surfaces using Rotation-Equivariant Features
  • Code Replicability in Computer Graphics
  • Fast and Deep Facial Deformations
  • MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
  • NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
  • Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
  • RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
  • Sliced Optimal Transport Sampling
  • Unsupervised multi-modal Styled Content Generation
  • A Class of C2 Interpolating Splines
  • A Low-Parametric Rhombic Microstructure Family for Irregular Lattices
  • Automatic Structure Synthesis for 3D Woven Relief
  • Bezier Guarding: Precise Higher-Order Meshing of Curved 2D Domains
  • C-Space Tunnel Discovery for Puzzle Path Planning
  • Colored Fused Filament Fabrication
  • Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
  • Computational Design of Skintight Clothing
  • Cut-Enhanced Polycube-Maps for Feature-Aware All-Hex Meshing
  • Data-Driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
  • Deep Geometric Texture Synthesis
  • Developability of Heightfields via Rank Minimization
  • Discrete Differential Operators on Polygonal Meshes
  • Efficient Bijective Parameterizations
  • ENIGMA: Evolutionary Non-Isometric Geometry Matching
  • Error-Bounded Compatible Remeshing
  • Exertion-Aware Path Generation
  • Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
  • Graph2Plan: Learning Floorplan Generation from Layout Graphs
  • Inter-Surface Maps via Constant-Curvature Metrics
  • Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
  • Kinetic Shape Reconstruction
  • Lifting Simplices to Find Injectivity
  • LoopyCuts: Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing
  • MGCN: Descriptor Learning using Multiscale GCNs
  • Neural Subdivision
  • Octahedral Frames for Feature-Aligned Cross-Fields
  • On Elastic Geodesic Grids and Their Planar to Spatial Deployment
  • Point2Mesh: A Self-prior for Deformable Meshes
  • Principal Symmetric Meshes
  • Reinforcement of General Shell Structures
  • TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network
  • Uncertainty Quantification for Multi-scan Registration
  • Variable-Width Contouring for Additive Manufacturing
  • Vid2Curve: Simultaneously Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
  • A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution
  • Analytic Spherical Harmonic Gradients for Real-Time Rendering With Many Polygonal Area Lights
  • Compositional Neural Scene Representations for Shading Inference
  • Continuous Multiple Importance Sampling
  • Converting Stroked Primitives to Filled Primitives
  • Generating Digital Painting Lighting Effects via RGB-space Geometry
  • GS-PAT: High-speed Multi-point Sound-Fields for Phased Arrays of Transducers
  • Image-Based Acquisition and Modeling of Polarimetric Reflectance
  • Langevin Monte Carlo Rendering with Gradient-based Adaptation
  • Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces
  • Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
  • Neural Supersampling for Real-time Rendering
  • Path-Space Differentiable Rendering
  • Penrose: From Mathematical Notation to Beautiful Diagrams
  • Polar Stroking: New Theory and Methods for Stroking Paths
  • Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
  • Resampling-Aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths
  • Robust Fitting of Parallax-Aware Mixtures for Path Guiding
  • Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing With Dynamic Direct Lighting
  • Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints
  • The Design and Evolution of the UberBake Light Baking System
  • Variance-Aware Path Guiding

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