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Siggraph 2020 papers
This issue lists the Siggraph 2020 papers and their review state.
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- A Level-Set Method for Magnetic Substance Simulation
- Fast Tetrahedral Meshing in the Wild
- Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains
- Exact and Efficient Polyhedral Envelope Containment Check
- Quad-mesh based isometric mappings and developable surfaces
- A Massively Parallel and Scalable Multi-GPU Material Point Method
- A Model for Soap Film Dynamics with Evolving Thickness
- A Practical Octree Liquid Simulator With Adaptive Surface Resolution
- A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
- Accurate Face Rig Approximation With Deep Differential Subspace Reconstruction
- Adaptive Merging for Rigid Body Simulation
- An Implicit Compressible SPH Solver for Snow Simulation
- AnisoMPM: Animating Anisotropic Damage Mechanics
- Capturing Subjective First-Person View Shots With Drones for Automated Cinematography
- CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotion
- Catch & Carry: Reusable Neural Controllers for Vision-guided Whole-Body Tasks
- Character Controllers Using Motion VAEs
- Chemomechanical Simulation of Soap Film Flow on Spherical Bubbles
- Codimensional Surface Tension Flow Using Moving-Least-Squares Particles
- Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening
- Directional Sources and Listeners in Interactive Sound Propagation Using Reciprocal Wave Field Coding
- Example-driven Virtual Cinematography by Learning Camera Behaviors
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics
- Fast and Scalable Turbulent Flow Simulation with Two-Way Coupling
- Homogenized Yarn-Level Cloth
- Incremental Potential Contact: Intersection- and Inversion-free, Large-Deformation Dynamics
- Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance
- IQ-MPM: An Interface Quadrature Material Point Method for Non-sticky Strongly Two-Way Coupled Nonlinear Solids and Fluids
- Lagrangian Neural Style Transfer for Fluids
- Learned Motion Matching
- Local Motion Phases for Learning Multi-Contact Character Movements
- Medial Elastics: Efficient and Collision-ready Deformation via Medial Axis Transform
- N-Dimensional Rigid Body Dynamics
- Phong Deformation: A Better CO Interpolant for Embedded Deformation
- Projective Dynamics with Dry Frictional Contact
- RigNet: Neural Rigging for Articulated Characters
- Robust Eulerian-on-Lagrangian Rods
- Robust Motion In-Betweening
- Simple and Scalable Frictional Contacts for Thin Nodal Objects
- Skeleton-Aware Networks for Deep Motion Retargeting
- The Leopard Never Changes Its Spots: Realistic Pigmentation Pattern Formation by Coupling Tissue Growth With Reaction-diffusion
- Unpaired Motion Style Transfer from Video to Animation
- Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces
- High Resolution Etendue Expansion for Holographic Displays
- Holographic Optics for Thin and Lightweight Virtual Reality
- Towards Occlusion-Aware Multifocal Displays
- Attribute2Font: Creating Fonts You Want From Attributes
- Computational Image Marking on Metals via Laser Induced Heating
- Consistent Video Depth Estimation
- DeepFaceDrawing: Deep Generation of Face Images from Sketches
- DeepMag: Source Specific Motion Magnification Using Gradient Ascent
- Interactive Video Stylization Using Few-Shot Patch-Based Training
- Interferometric Transmission Probing With Coded Mutual Intensity
- Learning Temporal Coherence via Self-Supervision for GAN-Based Video Generation
- One Shot 3D Photography
- PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
- Portrait Shadow Manipulation
- Quanta Burst Photography
- Real-Time Image Smoothing via Iterative Least Squares
- Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss
- Single-Shot High-Quality Facial Geometry and Skin Appearance Capture
- XNect: Real-Time Multi-Person 3D Motion Capture With a Single RGB Camera
- ARAnimator: In-situ Character Animation in Mobile AR With User-defined Motion Gestures
- Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
- HeadBlaster: A Wearable Approach to Simulating Motion Perception Using Head-Mounted AirPropulsion Jets
- Human-in-the-Loop Differential Subspace Search in High-Dimensional Latent Space
- Immersive Light Field Video With a Layered Mesh Representation
- MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
- Sequential Gallery for Interactive Visual Design Optimization
- Tactile Line Drawings for Improved Shape Understanding in Blind and Visually Impaired Users
- Tactile Rendering Based on Skin Stress Optimization
- The Eyes Have It: An Integrated Eye and Face Model for Photorealistic Facial Animation
- CNNs on Surfaces using Rotation-Equivariant Features
- Code Replicability in Computer Graphics
- Fast and Deep Facial Deformations
- MichiGAN: Multi-Input-Conditioned Hair Image Generation for Portrait Editing
- NASOQ: Numerically Accurate Sparsity-Oriented QP Solver
- Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions
- RoboCut: Hot-wire Cutting With Robot-controlled Flexible Rods
- Sliced Optimal Transport Sampling
- Unsupervised multi-modal Styled Content Generation
- A Class of C2 Interpolating Splines
- A Low-Parametric Rhombic Microstructure Family for Irregular Lattices
- Automatic Structure Synthesis for 3D Woven Relief
- Bezier Guarding: Precise Higher-Order Meshing of Curved 2D Domains
- C-Space Tunnel Discovery for Puzzle Path Planning
- Colored Fused Filament Fabrication
- Complete Classification and Efficient Determination of Arrangements Formed by Two Ellipsoids
- Computational Design of Skintight Clothing
- Cut-Enhanced Polycube-Maps for Feature-Aware All-Hex Meshing
- Data-Driven Extraction and Composition of Secondary Dynamics in Facial Performance Capture
- Deep Geometric Texture Synthesis
- Developability of Heightfields via Rank Minimization
- Discrete Differential Operators on Polygonal Meshes
- Efficient Bijective Parameterizations
- ENIGMA: Evolutionary Non-Isometric Geometry Matching
- Error-Bounded Compatible Remeshing
- Exertion-Aware Path Generation
- Fabrication-in-the-Loop Co-Optimization of Surfaces and Styli for Drawing Haptics
- Graph2Plan: Learning Floorplan Generation from Layout Graphs
- Inter-Surface Maps via Constant-Curvature Metrics
- Inverse Procedural Modeling of Branching Structures by Inferring L-Systems
- Kinetic Shape Reconstruction
- Lifting Simplices to Find Injectivity
- LoopyCuts: Practical Feature-Preserving Block Decomposition for Strongly Hex-Dominant Meshing
- MGCN: Descriptor Learning using Multiscale GCNs
- Neural Subdivision
- Octahedral Frames for Feature-Aligned Cross-Fields
- On Elastic Geodesic Grids and Their Planar to Spatial Deployment
- Point2Mesh: A Self-prior for Deformable Meshes
- Principal Symmetric Meshes
- Reinforcement of General Shell Structures
- TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network
- Uncertainty Quantification for Multi-scan Registration
- Variable-Width Contouring for Additive Manufacturing
- Vid2Curve: Simultaneously Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video
- A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution
- Analytic Spherical Harmonic Gradients for Real-Time Rendering With Many Polygonal Area Lights
- Compositional Neural Scene Representations for Shading Inference
- Continuous Multiple Importance Sampling
- Converting Stroked Primitives to Filled Primitives
- Generating Digital Painting Lighting Effects via RGB-space Geometry
- GS-PAT: High-speed Multi-point Sound-Fields for Phased Arrays of Transducers
- Image-Based Acquisition and Modeling of Polarimetric Reflectance
- Langevin Monte Carlo Rendering with Gradient-based Adaptation
- Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces
- Microfacet BSDFs Generated From NDFs, Using Explicit Microgeometry
- Neural Supersampling for Real-time Rendering
- Path-Space Differentiable Rendering
- Penrose: From Mathematical Notation to Beautiful Diagrams
- Polar Stroking: New Theory and Methods for Stroking Paths
- Radiative Backpropagation: An Adjoint Method for Lightning-Fast Differentiable Rendering
- Resampling-Aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding
- Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing With Dynamic Direct Lighting
- Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints
- The Design and Evolution of the UberBake Light Baking System
- Variance-Aware Path Guiding