Skip to content

Releases: GoodPie/modular_tree

Release V5.3.1

01 Feb 05:08

Choose a tag to compare

What's Changed

  • Removed 3D view tag
  • Separated packages

Release V5.3.0

31 Jan 22:57
be2ec0c

Choose a tag to compare

What's Changed

  • Potential fix for code scanning alert no. 10: Workflow does not contain permissions by @GoodPie in #12
  • Webber penn shape envelope by @GoodPie in #11

Full Changelog: 5.2.0...5.3.0

Release V5.2.0

31 Jan 12:51
32abe88

Choose a tag to compare

What's Changed

Full Changelog: 5.1.5...5.2.0

Release V5.1.5

31 Jan 08:06
d8446fd

Choose a tag to compare

What's Changed

  • Added dependabot

Release V5.1.4

31 Jan 07:41

Choose a tag to compare

What's Changed

Blender manifest has been updated to represent the platforms that we build for

Release V5.1.3

31 Jan 07:38

Choose a tag to compare

What's Changed

Blender manifest has been updated to include the file export permission

Release V5.1.2

29 Jan 12:32
02341d0

Choose a tag to compare

Release V5.1.1

29 Jan 11:44
96fe3f8

Choose a tag to compare

Socket Descriptions

What's Changed?

The trunk node sockets now have descriptions, similar to branch nodes

  • The node panel is a bit messy with all the sockets rendering below the groups but that'll be a fix for another time

Release V5.1.0

29 Jan 11:08
a3bd753

Choose a tag to compare

Pivot Painter 2.0

What's changed

Added support for Pivot Painter 2.0

This is probably a naive implementation but it's working in UE5. I attempted to get it working for Unity but I want to push out some QoL updates before I continue (i.e. testing)

  • For each vertex, we are now baking in the following data:
    • stem_id - Which branch this vertex belongs to
    • hierarchy_depth - How deep in the tree (0=trunk, 1=branch, etc.)
    • pivot_position - 3D point where this branch connects to parent
    • branch_extent - Length/size of this branch
  • These are visible in the spreadsheet view in Blender
  • New node created to handle export of UV coordinates
  • Documentation on how to use this in UE5

Small Cody Tidy-ups

  • Working on Pivot Painter, I realised that I was starting to create a mess that would be hard to test. I've separated out some logic to their own modules.

Release V5.0.3

27 Jan 07:12
77ffc68

Choose a tag to compare

What's changed

Leaf Generation

The leaf generation wasn't working as it was supposed to. It was generating a twig at (0,0,0). It was also hard to understand what was happening in the blend file (as someone who works with code).

This attempts to resolve the leaf generation by: