Releases: GoodPie/modular_tree
Releases · GoodPie/modular_tree
Release V5.3.1
What's Changed
- Removed
3D viewtag - Separated packages
Release V5.3.0
What's Changed
- Potential fix for code scanning alert no. 10: Workflow does not contain permissions by @GoodPie in #12
- Webber penn shape envelope by @GoodPie in #11
Full Changelog: 5.2.0...5.3.0
Release V5.2.0
Release V5.1.5
What's Changed
- Added dependabot
Release V5.1.4
What's Changed
Blender manifest has been updated to represent the platforms that we build for
Release V5.1.3
What's Changed
Blender manifest has been updated to include the file export permission
Release V5.1.2
V5.1.2
Release V5.1.1
Socket Descriptions
What's Changed?
The trunk node sockets now have descriptions, similar to branch nodes
- The node panel is a bit messy with all the sockets rendering below the groups but that'll be a fix for another time
Release V5.1.0
Pivot Painter 2.0
What's changed
Added support for Pivot Painter 2.0
This is probably a naive implementation but it's working in UE5. I attempted to get it working for Unity but I want to push out some QoL updates before I continue (i.e. testing)
- For each vertex, we are now baking in the following data:
stem_id- Which branch this vertex belongs tohierarchy_depth- How deep in the tree (0=trunk, 1=branch, etc.)pivot_position- 3D point where this branch connects to parentbranch_extent- Length/size of this branch
- These are visible in the spreadsheet view in Blender
- New node created to handle export of UV coordinates
- Documentation on how to use this in UE5
Small Cody Tidy-ups
- Working on Pivot Painter, I realised that I was starting to create a mess that would be hard to test. I've separated out some logic to their own modules.
Release V5.0.3
What's changed
Leaf Generation
The leaf generation wasn't working as it was supposed to. It was generating a twig at (0,0,0). It was also hard to understand what was happening in the blend file (as someone who works with code).
This attempts to resolve the leaf generation by:
- Moving the node generation from the blend file to python (utilising the handy tool https://extensions.blender.org/add-ons/node-to-python/)
- Removing the fancy
twignode and instead creating a base square leaf mesh to use.- Handles better on lower spec machines