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Mixing up (< and <=), (> and >=)? #8

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@Borjomm

I've spent some time looking and converting site of grace code.

Here:
--- in t000001000_x83 --- (Specific bonfire entityIds)
if GetEntityID() > 2048420950 and GetEntityID() < 2048420950:
elif GetEntityID() > 21010953 and GetEntityID() < 21010953:
elif GetEntityID() > 2049390950 and GetEntityID() < 2049390950:
Impossible states unless these are 'or equal'

--- in t000001000_x84 --- (Bonfire entityId in dlc)
if ((GetEntityID() > 20000000 and GetEntityID() < 28999999) or (GetEntityID() > 40000000 and GetEntityID()
< 43999999) or (GetEntityID() > 2000000000 and GetEntityID() < 2099999999)):
Almost sure these are inclusive

--- in t000001000_x7 --- (Golden Seed Upgrade)
if GetEstusAllocation(EstusType.HP) + GetEstusAllocation(EstusType.FP) < 13:

HP: 8, FP: 5: 13 Total, should allow for one more

--- in t000001000_x6 --- (Sacred Tear Upgrade)
if GetTotalBonfireLevel() <= 13:

Max BonfireLevel set by t000001000_x8 is 13, so it should check if it is less than that.

As much as I've encountered these, they are logically swapped with each other. Can we take a look?

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