A basic rendering script for visualising a heightmap.
- Heightmap from https://terrain.party/ which is a source for heightmaps usually used in cities skylines maps
- Three.js libraries from https://three.js/
- Pointerlock controls based from a tutorial documenting the pointerlock control module included with three.js
More optimisation so heightmaps can be used at a proper resoloutionCompleted for now- Scaling of player controls to make it more realistic
- Completed partially.
Cleaning up of code for easier use. - The creation of a deformable mesh after terrain is loaded, which can be depressed/deformed by player footsteps
- "Rivers" created from basic water particle system
- Use of 3d generated foliage and rocks from a seperate project (Details tbc)
https://golddolphinskb-fexcraftian.github.io/three.js-Terrain-Heightmap/