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Rename the Godot OpenXR Loaders plugin to Godot OpenXR Vendors plugin (…
…#55) This reflects the expansion in roles and capabilities of the plugin.
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# Godot 4+ specific ignores | ||
.godot/ | ||
/addons/godotopenxr/.bin/**/*.aar | ||
/addons/godotopenxrvendors/*/.bin | ||
/android/ |
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demo/addons/godotopenxr/plugin.cfg → demo/addons/godotopenxrvendors/plugin.cfg
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[plugin] | ||
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name="GodotOpenXR" | ||
description="Godot OpenXR loader plugin" | ||
name="GodotOpenXRVendors" | ||
description="Godot OpenXR Vendors plugin" | ||
author="https://github.com/GodotVR/godot_openxr_loaders/blob/master/CONTRIBUTORS.md" | ||
version="2.0.0-dev-SNAPSHOT" | ||
script="export/godot_openxr_export_plugin.gd" | ||
script="godot_openxr_export_plugin.gd" |
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godotopenxrkhr/src/main/java/org/godotengine/openxrloaders/khr/GodotOpenXRKHR.java
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...topenxrkhronos/src/main/java/org/godotengine/openxr/vendors/khronos/GodotOpenXRKhronos.kt
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package org.godotengine.openxr.vendors.khronos | ||
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import org.godotengine.godot.Godot | ||
import org.godotengine.godot.plugin.GodotPlugin | ||
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/** | ||
* \brief GodotOpenXRKhronos is the OpenXR Khronos plugin for Godot. | ||
* | ||
* When using OpenXR for your application on Android make sure that | ||
* the IMMERSIVE_HMD category is added to your activities intent-filter. | ||
* | ||
* <intent-filter> | ||
* <action android:name="android.intent.action.MAIN"></action> | ||
* <category android:name="android.intent.category.LAUNCHER"></category> | ||
* <category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD"></category> | ||
</intent-filter> * | ||
* | ||
* more details can be found here: | ||
* https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#android-runtime-category | ||
* | ||
*/ | ||
class GodotOpenXRKhronos(godot: Godot?) : GodotPlugin(godot) { | ||
override fun getPluginName(): String { | ||
return "GodotOpenXRKhronos" | ||
} | ||
} |
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