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#485 removed most methods to disable or remove mods during runtime. This PR completes the process by removing the ModLoaderModManager class and the last associated methods in `_ModLoaderScriptExtension:

  • remove_specific_extension_from_script()
  • _remove_all_extensions_from_script()
  • remove_all_extensions_of_mod()

Maybe we can bring this feature back in the future, but with the current trade-offs, the methods were not used.

closes #514

@KANAjetzt KANAjetzt added refactor / cleanup Improves readability or maintainability 4.x labels Feb 6, 2025
@KANAjetzt KANAjetzt added this to the 4.x - 7.0.0 milestone Feb 6, 2025
@KANAjetzt KANAjetzt requested a review from Qubus0 February 6, 2025 16:07
@KANAjetzt KANAjetzt self-assigned this Feb 6, 2025
@Qubus0 Qubus0 added the breaking Breaking change label Feb 6, 2025
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breaking for the patch notes, just in case anyone did you them for some reason

@KANAjetzt KANAjetzt added this pull request to the merge queue Feb 6, 2025
Merged via the queue into GodotModding:4.x with commit 10d048d Feb 6, 2025
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@KANAjetzt KANAjetzt mentioned this pull request Feb 7, 2025
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2 participants