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We could add support for checking a file called mods.json in the user data folder, and when ModLoader inits, we could check that file and skip any disabled mods.
We could also provide a func to save the settings to this file.
This would let games implement a toggle to enable/disable certain mods from within the game itself, so users don't need to unsubscribe from them in the workshop/Thunderstore, or manually delete/rename mod ZIPs from their game folder.
KANAjetzt
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enhancementNew feature or requestNew feature or request