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v4.4.5

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Version 4.4.5

## Version 4.4.5 - March 30, 2025

  - **Improved:** Preparing for multi-platform support other than win-x64 and win-x86

  - **Improved:** Updated GleamTech.Common.

v4.4.0

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Version 4.4.0

## Version 4.4.0 - March 8, 2025

  - **Changed:** Minimum supported .NET Core framework is changed from 2.1 to 3.1 as the "System.*" nuget package dependencies
    with version 6.x does not work on 2.1 (e.g. System.Runtime.CompilerServices.Unsafe 6.x needs minimum .NET Core 3.1).
    Note that ASP.NET Core 2.1 or 2.3 on .NET Framework 4.7.2+ project (legacy) is still supported.

  - **Improved:** Stability and performance of video processing and video formats.

v4.3.1

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Version 4.3.1

## Version 4.3.1 - March 3, 2025

  - **Improved:** Updated GleamTech.Common.

v4.3.0

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Version 4.3.0

## Version 4.3.0 - January 7, 2025

  - **Fixed:* Stalling problem for some files (bigger than 4MB?) when using AzureBlobFileSystem in .NET Framework projects.

  - **Improved:** Updated GleamTech.Common.

v4.2.0

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Version 4.2.0

## Version 4.2.0 - December 1, 2024

  - **Improved:** Stability and performance of video processing and video formats.

v4.0.2

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Version 4.0.2

## Version 4.0.2 - September 1, 2024

  - **Improved:** Delete legacy folders and left-over temporary files under GleamTechConfiguration.TemporaryFolder on startup.

v4.0.1

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Version 4.0.1

## Version 4.0.1 - August 9, 2024

  - **Improved:** Instead of mysterious BadImageFormatException when loading native DLLs, this explanatory
    exception will be thrown until we support ARM architecture:

    VideoUltimate requires "x64" or "x86" as process architecture. Current process architecture is "Arm64".

v4.0.0

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Version 4.0.0

## Version 4.0.0 - July 22, 2024

  - **Changed:** License keys are changed so please go to https://www.gleamtech.com/upgrade and acquire a new license
    key if you want to use this version (or higher). If your one year maintenance has not ended, you will receive a
    new free license key on the same page.

  - **Changed:** AssemblyVersion is changed so recompile your project against the new DLLs (drop in to bin folder will not work).

  - **Improved:** Stability and performance of video processing and video formats.

  - **Changed:** VideoFrameReader.CurrentFrameNumber from int to long.
    The property now gets the number of frames returned from the decoder so far.
    The counter is not incremented if encoding resulted in an error.
    Note that if you seek the video, the counter will be reset.

v3.8.8

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Version 3.8.8

## Version 3.8.8 - May 3, 2024

  - **Improved:** Updated GleamTech.Common.

v3.8.7

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Version 3.8.7

## Version 3.8.7 - April 18, 2024

  - **Improved:** Updated GleamTech.Common.