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update to v10 #15

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merged 27 commits into from
Apr 13, 2023
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b33a9b4
Update bg1re.readme.francais.txt
Gitjas Nov 12, 2021
947191d
-removed reference to nonexistent scriptname (Necromancer's Trouble).
Gitjas Jan 21, 2023
3846a85
-corrected reference to letters (Camryn and Tamah).
Gitjas Jan 21, 2023
57efa82
-fixed EraseJournalEntry references.
Gitjas Jan 21, 2023
6ecb638
Create Hinweis_deutsche_Übersetzung.txt
Gitjas Jan 21, 2023
c88c69b
typo correction
Gitjas Jan 21, 2023
507e971
-missed lines from tp2 traified.
Gitjas Jan 21, 2023
bed66a7
readme update
Gitjas Jan 21, 2023
e80cdf7
Update bg1re.ini
Gitjas Mar 30, 2023
2d76784
added closing variable to riversides
Gitjas Mar 30, 2023
3fcaf8f
Added checks whether Melicamp is in the area
Gitjas Mar 30, 2023
8acb111
Ioun Stone from Thalantyr should not be tagged as critical item.
Gitjas Mar 30, 2023
5bd3e38
typo correction
Gitjas Mar 30, 2023
cbb5d71
readme update
Gitjas Mar 30, 2023
9e39f82
Merge branch 'Gibberlings3:master' into master
Gitjas Apr 9, 2023
2f0dad9
-added reply options to Duke Eltan to be able to tell him of progress…
Gitjas Apr 9, 2023
beed66b
format
Gitjas Apr 9, 2023
f5a80db
readme
Gitjas Apr 9, 2023
3fb5129
Update InfinityAutoPackager.yaml
Gitjas Apr 12, 2023
cbd7361
improvement to "Interruptions"
Gitjas Apr 12, 2023
a4d4a55
hack for prologue save
Gitjas Apr 12, 2023
f8be567
-Quest should not close before all letters are delivered
Gitjas Apr 12, 2023
4235adc
Skie and Garrick will react to their letters if placed in their inven…
Gitjas Apr 12, 2023
60b525a
spawn creature failsave &version update
Gitjas Apr 12, 2023
66b71af
Tagged book case as a critical item
Gitjas Apr 12, 2023
f250df9
minor improvements
Gitjas Apr 12, 2023
76f91be
readme update
Gitjas Apr 12, 2023
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-Quest should not close before all letters are delivered
  • Loading branch information
Gitjas committed Apr 12, 2023
commit f8be567be81dfa18e76bea31ca37bf58ba1e2c1c
7 changes: 7 additions & 0 deletions bg1re/messenger2/baf/T1M2Baldur.baf
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,13 @@
/* all letters have been delivered - set short timer */
IF
Global("RE1_RainSnow","GLOBAL",9)
!PartyHasItem("T1M2LET1")
!PartyHasItem("T1M2LET2")
!PartyHasItem("T1M2LET3")
!PartyHasItem("T1M2LET4")
!PartyHasItem("T1M2LET5")
!PartyHasItem("T1M2LET6")
!PartyHasItem("T1M2LET7")
THEN
RESPONSE #100
SetGlobal("RE1_RainSnow","GLOBAL",10)
Expand Down