Skip to content

Commit

Permalink
Merge pull request #1637 from Gh0stBlade/g2_unused
Browse files Browse the repository at this point in the history
[QUATG2]: Delete unused code
  • Loading branch information
FedericoMilesi authored Apr 21, 2024
2 parents 0fc3859 + 4243243 commit 3fed4ce
Showing 1 changed file with 0 additions and 50 deletions.
50 changes: 0 additions & 50 deletions KAIN2/Game/G2/QUATG2.H
Original file line number Diff line number Diff line change
@@ -1,56 +1,6 @@
#ifndef QUATG2_H
#define QUATG2_H

//struct _G2AnimSection_Type {
// unsigned char flags; // size=0, offset=0
// unsigned char sectionID; // size=0, offset=1
// unsigned char firstSeg; // size=0, offset=2
// unsigned char segCount; // size=0, offset=3
// short elapsedTime; // size=0, offset=4
// short storedTime; // size=0, offset=6
// short loopStartTime; // size=0, offset=8
// short loopEndTime; // size=0, offset=10
// short* swAlarmTable; // size=0, offset=12
// long speedAdjustment; // size=0, offset=16
// unsigned short keylistID; // size=0, offset=20
// unsigned long alarmFlags; // size=0, offset=24
// long* callback(); // size=0, offset=28
// void* callbackData; // size=0, offset=32
// struct _G2AnimKeylist_Type* keylist; // size=20, offset=36
// struct _G2AnimChanStatusBlock_Type* chanStatusBlockList; // size=36, offset=40
// struct _G2AnimInterpInfo_Type* interpInfo; // size=12, offset=44
//};

//struct _G2SVector3_Type
//{
// short x; // size=0, offset=0
// short y; // size=0, offset=2
// short z; // size=0, offset=4
//};

//struct _G2Anim_Type
//{
// unsigned char sectionCount; // size=0, offset=0
// unsigned char masterSection; // size=0, offset=1
// unsigned short controllerList; // size=0, offset=2
// unsigned short disabledControllerList; // size=0, offset=4
// unsigned short pad; // size=0, offset=6
// struct _G2SVector3_Type rootTrans; // size=6, offset=8
// unsigned short flags; // size=0, offset=14
// struct _Model* modelData; // size=0, offset=16
// struct _G2Matrix_Type* segMatrices; // size=32, offset=20
// unsigned long disabledBits[3]; // size=12, offset=24
// struct _G2AnimSection_Type section[3]; // size=144, offset=36
//};
//
//struct _G2Quat_Type
//{
// short x; // size=0, offset=0
// short y; // size=0, offset=2
// short z; // size=0, offset=4
// short w; // size=0, offset=6
//};

extern void G2Quat_ToEuler(struct _G2Quat_Type *quat, struct _G2EulerAngles_Type *euler, int order); // 0x80095ED8
extern void G2EulerAngles_FromMatrix(struct _G2EulerAngles_Type *euler, struct _G2Matrix_Type *matrix, long order); // 0x80095F1C

Expand Down

0 comments on commit 3fed4ce

Please sign in to comment.