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GamePad support #5079
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GamePad support #5079
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Also do some minor refactoring.
@rom1v thoughts ? |
Hi, Thank you for your work. I'm in holidays so I cannot check now. But IIRC this branch used a native library as dependency, and we wanted to avoid that. I think there was a solution for this without adding such a dependency, but could not find the issue/comment right now from my phone. Also, it seems this branch is not a proper set of individual self-contained patches (without commits fixing previous commits, etc.). Regards |
Hi, |
Hey, do you mind posting a prebuilt scrcpy on your fork or here? i cant for the love of god figure out how to build it (im on windows), i tried a lotta things on mingw64 but ended up with a build where everything but the controller worked.. |
Hello, to be honest I only tried it on linux so far. Did you follow build instructions from this repo ? I'm reading "cross"compiling the windows version from linux is the preferred method. I could do it for you but I don't have access to my computer right now. Maybe try building it inside WSL ? |
I tried to build it on WSL, i followed the instructions and now i got this:
I cloned your fork and ran "./release.sh", did i do sumn wrong? |
Looks like I messed up somewhere. I only built partially with |
Based on yumechan's game-controller branch from which I resolved all the merge conflicts. Made sure it compiles and actually works.
Some conflicts may still remain as some things are done in an older scrcpy, but I hope not a lot ?
Demo video: https://www.reddit.com/r/OdinHandheld/comments/1e1e4ud/three_layers_of_odin_2_gamepad_control/