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Add Storytelling Meeting Protocol for 2022-05-23 #13
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| # Meeting Transcript 23.05.2022 | ||
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| General discussion on how to handle story on the platform. | ||
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| - present: Gilian, Jonathan, Levi, Martin, Leon H | ||
| - absent excused: - | ||
| - absent unexcused: - | ||
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| ## What? | ||
| - protagonist lives in a 'dumb' world where he is the only one trying to learn | ||
| - everyone else (NPCs, maybe apart from the `police`) are stupid | ||
| - Tutorial? | ||
| - Leveling System = IQ? | ||
| - Bossfights? | ||
| - Ending? | ||
| - `IQ reset` button? | ||
| - pass on Gameboy to another person (-> next protagonist)? | ||
| - story could be completely decoupled from the minigames | ||
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| ## How? | ||
| - player collects minigames in the overworld and plays them on his `GameBoy` (or something similar) | ||
| - NPCs could give hints about minigame locations unknowingly | ||
| - further hints in the overworld | ||
| - minigames should also have a popup to explain how to play them | ||
| - Humor (=Stupidity) will play a huge part? | ||
| - Action by persecution from NPCs (robots?) GTA-like? | ||
| - `Increased IQ changes perspective on the world` | ||
| - reason why the art style changes with each level -> we can freely use asset packs | ||
| - problem: art style 'degrades' again when visiting a previous level | ||
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