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30 changes: 30 additions & 0 deletions protocols/storytelling/2022-05-23-protocol.md
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# Meeting Transcript 23.05.2022

General discussion on how to handle story on the platform.

- present: Gilian, Jonathan, Levi, Martin, Leon H
- absent excused: -
- absent unexcused: -

## What?
- protagonist lives in a 'dumb' world where he is the only one trying to learn
- everyone else (NPCs, maybe apart from the `police`) are stupid
- Tutorial?
- Leveling System = IQ?
- Bossfights?
- Ending?
- `IQ reset` button?
- pass on Gameboy to another person (-> next protagonist)?
- story could be completely decoupled from the minigames

## How?
- player collects minigames in the overworld and plays them on his `GameBoy` (or something similar)
- NPCs could give hints about minigame locations unknowingly
- further hints in the overworld
- minigames should also have a popup to explain how to play them
- Humor (=Stupidity) will play a huge part?
- Action by persecution from NPCs (robots?) GTA-like?
- `Increased IQ changes perspective on the world`
- reason why the art style changes with each level -> we can freely use asset packs
- problem: art style 'degrades' again when visiting a previous level