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About runtime switching frame generation method in UE5.6 #29
Is it possible to switch the frame generation method(XeFG,DLSSG,FSRFI) at runtime in UE5.6? I observed that during D3D12RHI initialization, UE only selects one provider.
Is it possible to switch the frame generation method(XeFG,DLSSG,FSRFI) at runtime in UE5.6? I observed that during D3D12RHI initialization, UE only selects one provider.