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​​ About runtime switching frame generation method in UE5.6 #29

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@Norwegian-wood

Is it possible to switch the frame generation method(XeFG,DLSSG,FSRFI) at runtime in UE5.6? I observed that during D3D12RHI initialization, UE only selects one provider.

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  1. xessgamedev commented on Oct 10, 2025

    @xessgamedev
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    Sorry, no without Unreal source modification.
    You need to restart the game to switch one FG technique to another.

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