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Insights: GameTechDev/PresentMon
Overview
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- 1 Merged pull request
- 2 Open pull requests
- 0 Closed issues
- 7 New issues
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1 Pull request merged by 1 person
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Separate out overlay/presentmon client Kernel to its own process as root
#443 merged
Apr 29, 2025
2 Pull requests opened by 2 people
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Add support of NVIDIA DLSS4 flip-metering
#440 opened
Apr 21, 2025 -
Updating CB Size
#446 opened
May 6, 2025
7 Issues opened by 6 people
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Why can PresentMon-2.3.0-x64.exe only be run once?
#445 opened
May 2, 2025 -
[Improvement] show version number of PresentMon somewhere in the UI
#442 opened
Apr 25, 2025 -
PresentMon Fails to Collect Counters or Generate CSV Until a New Admin Session is Triggered
#441 opened
Apr 24, 2025 -
Displayed FPS Much Lower than Presented FPS when Using NVCP Limiter
#439 opened
Apr 16, 2025 -
ADL Memory Utilization Telemetry
#438 opened
Apr 16, 2025 -
Building ConsoleApplication.sln needs more than VS2022
#437 opened
Apr 15, 2025 -
Launch CEF without elevation even when KernelProcess is elevated
#436 opened
Apr 15, 2025
4 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Performance Issue in PM v2.3.0 and v2.2.0: Severe ETW Delays at High Frame Rates
#424 commented on
Apr 15, 2025 • 0 new comments -
Move Kernel into own process as new root process
#430 commented on
Apr 15, 2025 • 0 new comments -
Migrate from Vue2/Vuex => Vue3/Pinia
#434 commented on
Apr 16, 2025 • 0 new comments -
Fix frames that are marked as discarded incorrectly
#435 commented on
May 6, 2025 • 0 new comments