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This repository was archived by the owner on Sep 7, 2026. It is now read-only.
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This repository was archived by the owner on Sep 7, 2026. It is now read-only.
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DaviesLeigh commentedon Sep 15, 2020
TestRect would be the preferred way.
An example of using this function is given in the companion sample https://github.com/GameTechDev/OcclusionCulling in the file https://github.com/GameTechDev/OcclusionCulling/blob/master/TransformedAABBoxAVX.cpp, look for function TransformAndPreTestAABBox line 165.