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Terrain system #16

@BearishSun

Description

@BearishSun

Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displacement mapping (tesselation) for fine grained details on the surface (e.g. rocks, grooves, etc.).

Terrain vegetation system:

  • High performance and high quality grass rendering
  • Tree rendering with level of detail (SpeedTree integration and/or custom open source system, to be decided)

Water rendering shader.

Likely for a later feature: Separate voxel based terrain system (or a generic voxel based system)

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